Unreal Engine 4 - Flexible Combat System Tutorial (Marketplace Asset)

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TUTORIAL FOR FCS - BASIC ONLY!! Unreal Engine 5 Compatible!

⚜️Check out my Marketplace Asset ⚜️

★ Ways to Support The Channel ★

All support will go towards helping me produce YouTube content and tutorials full time.

Staff Download Key (in case it asks you for it): "C39HXEbUexwLMLh6GOhOjyAGwNmxWs657VC67u8wUTA"

★ Timestamps ★
00:00 - Introduction
01:18 - Setting Up
03:18 - Character & Anim BP overview
07:28 - New attack style
20:21 - New attack style for AI
23:52 - New Character
24:46- New Character same skeleton
25:17 - New Character retarget
34:22 - Structs & Enums
34:51 - Levelling up System
35:22 - Targeting System
36:40 - Weapon Interactions
38:13 - Attacking & Blocking
40:33 - Weapon BPs, Dealing & Taking damage
43:53 - Stamina Control
45:03 - Initial setup & input
47:06 - AI BP
48:59 - kill cams & assassinations
52:10 - Patrol Path BP
52:28 - Game Mode & Save Game
54:57 - Checkpoint BP
55:13 - Change Level BP
55:24 - AI Behaviour
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You are by far the best tutorial channel i've seen on here. Absolutely phenomenal work, friend.

xweert
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Just got the FCS-Basic today and I'm absolutely looking forward to understand it. I've taken the decision to implement just a simple combat system in my Indie Project as it's not the core of my project, And with what's already done in this pack, it's absolutely astonishing that you've curated such a pack for this affordable price. Thanks in advance ..

rishikeshchatterjee
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Absolutely amazing pack. The documentation in the blueprints is amazing. Seriously looking forward to more of your work tutorials and all the other knowledge you have to share!

paladoug
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Thanks alot for the tutorial! I was mainly having a few problems with the new character Retarget. Thanks again and have a nice day

Mbb
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This system is amazing! I now have my custom player character setup with custom animations and it works brilliantly.

NostromoVA
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The amount of effort that went in to this is insane mate. Congratulations 👍

MZONED
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This is awesome, well done man. Bought it and look forward to your future videos and additions to the system.

degan
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I'ma buy it. Looks great and your tutorials are indepth and clearly explained. Excellent job.

mrconcept
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thank you so much for what you are doing and your enthusiasm, much love brother

yeettheday
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so deeply thanks for your awesome works and full explanations!

mongmong
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I learned so many things from this amazing tutorial
thank you so much!

saeedzamani
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ur a friggen hero bro! outstanding support!

Chooch_The_Dog
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Thank you so much BeardGames. I’m coding an action rpg called ShadowBender and this system is going to save me so much work

tjjames
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This is awesome stuff man, can tell it's going to save me months of work

kadincuervo
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Great asset. As Beard says, you can learn to do all of these systems from him and others and I suggest you do, before buying anything like this so you know how it all works.
For those that know these systems and how they're made this asset is a fantastic foundation to build upon.

Looking forward to your archery and magic systems to compliment this - you've already got my money.. oh and the network replication.

Oo-tnxg
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This is so intuitive I've followed your tutorials for a while now and they are by far the easiest to implement. However I'm having trouble switching the character mesh over to a metahuman. I have the face and hair grooms working but can't get the torso, legs and feet to replace the existing mesh. Any advice? Thanks!

xkigolx
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Thanks for the interesting and helpful video!
How to implement the mechanics of the combat system from the game Darksiders III =
Spikes of Contempt (Interested in the undulating movement of the whip).
or Devil May Cry 2013 = Dante's whip,
or god of war III = Blades of Chaos?
I guess what can be implemented through: a guide curve
Unreal Engine 4 Blueprint - Spline Spline?

mvywqjs
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This serioiusly made me buy the extended one :D

astralstormgamestudios
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This looks very nice. Any way you'd be making superhero/flight tutorials or something like fast-paced dbz combat like?

evolutiongamez
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Hello there you beautiful soul, I'm still working on the Basic System even though I'm using the current version of UE5, I got all the Animations remapped to a new Skeleton, however when I hit play with the new BP of the skeleton none of your beautiful logic functions at all, even though I selected the new Character BP in the GameModee (no HUD, no targeting, attacking, picking up weapons ect) I'm new to all this and this project has already taught me so much, I'd appreciate any help you could possibly provide me! Thank you though for just this immaculate production, can't wait till I can afford the new version!

Edit: so I kind of fixed the issue in a way I felt was incredibly inefficient, but I needed to make a new BP for the character that had a different skeleton, and went through and changed all the reference nodes to the name of the new BP of the character, but it works I was just wondering if there was a better way lol, but still very beautiful and easy to follow code!! 👍

codyschulte