Unreal Engine - Flexible Combat System Update 2

preview_player
Показать описание
Flexible Combat System Update for the next few months.

🕺 Come join the Team Beard Discord​​ 🕺
If you're a game developer and looking to join a friendly game dev community which ranges from expert to professional, be sure to hop into the discord! We're always looking for more awesome people to join!

⚜️Check out my Marketplace Asset ⚜️

🤝 Ways to Support The Channel 🤝
All support will go towards helping me produce YouTube content and tutorials full time.
Рекомендации по теме
Комментарии
Автор

I would really love to see a focus on the two player Co Op, but i can see MMO making sense. Also, I really appreciate the single player aspect, I am definitely interested in both!

musicdudem
Автор

My birthdays in February that’s sick can’t wait!

swbftor
Автор

I really love your series, I'm soon planning to create a game and these tutorials will be really useful for a person that never touched coding😁 also I love the way u talk, most of ppl explaining these stuff sound so monotone and as if they were forced to make these tutorials lmaoo, you're the opposite

rachel
Автор

Tellement pressé que tu sorte enfin cette mise a jour . merci pour ce travail .

kony-jbld
Автор

Nice update Beard. Looking forward to the changes. Quests should be single player doable imo, with the option of harder challenges being handled by more players.

DuneGames
Автор

you make some amazing content. i do believe you should work on both co op and solo questing. i personally prefer to play games with people, but some prefer to play alone. i absolutely love you basic combat system, but sadly it is incomparable with my existing survival game kit. so if you are in the process of making crafting, multiplayer, resources then thats awesome. i hope you can add building in with that too and ill definitely swap to your project.

RiverFox_YT
Автор

i'd like co-op multiplayer system. my favorite co-ops games have mission progress that is based off of the host, and the people joining don't their mission progress saved to their single player but will keep their character progression and items

FullTilted
Автор

I have already bought your asset, keep up the great work brother!

yuxuto
Автор

With the questing system you can probably just have it to where you can just share the quest with whoever you want that joins your game I mean have the option to share the quest if they want to

TheKnightBringer
Автор

🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
LETS
Take a break, You deserve it, bro. For real! I'm so excited for the update!

NephariusAMG
Автор

MY BAD BUD. I shared some hyperlink shots on the question page on market place. THE - was the reason why I couldn't update the system. So am d.l it now created a new project. Going to follow your videos.

Panzergamingstudios
Автор

Incredible! When will this update be released - will there be a tutorial on implementing the update in ALS?

wolfdezziignacg
Автор

Very nice looking system, added to my wish-list. Burnout can be a killer, taking a break will most likely speed up your development, I had to learn this the hard way myself. Also, I have found that documentation can be harder than development itself, IF you are NOT taking notes as you develop the features. Hope that helps ya! I look forward to the documentation as much as I'm looking forward to the updates.

targeestreet
Автор

Can you make a tutorial to add a music just on main menú please?

gabitohlanz
Автор

Sounds great!
Still, I heard rumors about a new add-on including guns, is this already in the works?

trshbludofc
Автор

Thank you so much for considering us, the single player devs, during your development of this exciting new FCS update. It was a real relief to hear you would unreplicate the project to accommodate us if the replicated version end up being a bit too hard to adapt to. Regardless, I’m also excited for the multiplayer devs. Most of all, I am extremely amped about the upcoming features!! It was definitely worth the money I spent on the FCS bundle a few days ago. If you make your tutorials on this next update, i would assume that the existing tutorials will be remade for the multiplayer version coming up, and hopefully teach those who do not know replication more about the concept as well by throwing in an explanation in here and there as you go along.
Did you ever consider written documentation as well, in addition to the video tutorials??? Maybe even tutorials on how to integrate some popular systems as well? Those are some of my thoughts, but just know - you do well.

chaqsilent
Автор

Bro, what about LYRA ? are this sistems compatible? Love your content

cezarambros
Автор

You are supper <3 i love you project

ApocalypsFroid
Автор

Take your time bud. I am so excited you are doing a update. I was just thinking a crafting system would be great. So is this a free upgrade if we own the system already? I would really hate to rip out the old update and redo everything.

Panzergamingstudios
Автор

Those this have an option for that’s that allow the character to auto dodge, block and counter based on stat numbers?
There was a really old top down 2d action rpg fan game I used to play when I was in high school.

Dodging defending, countering and attacking had their own stats that you could train separately. And whenever you were being attacked if you dodge activated the character animation would change. And if it was block then the animation of the character blocking would activate.
I’m looking for something like that.

arechikitsune