Unreal 5.2 - Flexible Combat System + Advanced Riding Locomotion System | Cool ending!

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Cool ending.

Unreal 5.2 - Flexible Combat System + Advanced Riding Locomotion System
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Awesome premise David! Getting yeeted was hilarious.

wdavisx
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That ending was hilarious, brought me back to Skyrim release night lol.

colinfernandezD
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The ending was great. I needed a good laugh today 🤣 😂😂

stormr
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Footsteps are way too loud, but the premise of what you are building is pretty good.

katana
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Looks great!! Could you make a Tutorial on how you merged the two assets

Fablefan
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HaHa! Cool ending. Yeeeet! If you could show the arrows sticking into the troll would be pretty epic. So many different aspects in game creation. You can appreciate how many hours and how many people it takes for a AAA game. Well done on what you've achieved so far.

eddielonestar
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David, how easy was the integration? I'm just starting with blueprints. My eldest wanted to learn Fortnite's engine, so I took him a step further and added an UE game dev class to his home school workload in place of art and music, since he aced his AP Comp and Algebra class his last year of middle school. My experience is with Unity and in-house engines. I'm loving what I can do, though, with Unreal. I just got FCS, so I'm looking for stuff to integrate. Climbing, crawling and parkour are next on the list.

Methuselas
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That ai is from flexible combat? Or some other asset? Or you made your self?

KeepItSimplePC
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you have the same character as me lol, cool. i havent implemented that character yet but i m having massive issues with the mount animation of the riding system and the fcs, please can you help

RiverFox_YT
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Hi, please tell me about the flexible combat system. How to make the character and the enemy have different attack animations? I am grateful in advance.

JackWilson-ns