Unreal Engine 5 - Flexible Combat System [REVIEW]

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Want to build an action game but overwhelemed by all the coding, animations and effects needed? This game template with ready made systems for ranged, magic and melee games is the perfect foundation. It includes all elements you'll need such as premium assets, dialogue systems, quest systems and more!

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Virtus Creative Hub // Media
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What Ive learned with all these highly customizable projects, is that in the end you have to redo everything anyways and usually you only can use them to learn how some problems are solved.

vree_
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So i'll add my 2 cents
i've been creating a game with this pack for the last 21 months and the creator is simply the best i've seen on the whole of the marketplace when it comes to implementing fixes, QoL for development and new features, even entirely redoing old mechanics, based on actual feedback from actual development using the pack.

The nuance here is that the system IS simple enough for a solo dev to use without years of experience (like say ACF). I'd argue that this pack is the single best buy you can possibly make if you're just starting out and you want to, at some point, create an actual RPG as a solo developer. It will teach you (mostly) good practices (and there have been massive improvements on the bad practices being replaced with good ones over time, one example is that AI no longer uses modular skeletal meshes for its gear, but instead a singular mesh, as it's more performant that way - something that you can reintroduce yourself if you so wish, but it's a practice that should only be used with good reason to do so), give you tools to experiment and it's relatively easy to implement new stuff (i will say that at the time this video was made, the criticism about it being difficult to implement new stuff was valid, this has since been massively improved upon). What it does not do is give you tools to get everything possible out of the engine. Expecting that at its price point is ludicrous. That's not a 200-300€ pack, that's a pack worth millions and comes attached to an LLC or takes years of experience to use (again using ACF as an example) and months to learn.

There's currently a major overhaul of systems addressing code bloat in particular + still comes with new features. I've found its individual systems to be understandable within minutes, at most hours (using its extensive video AND blueprint documentation) and masterable within a day or two except for the inventory system, that takes a bit longer, but not by much (and inventory is being overhauled to be simpler).

Another thing that i find great about FCS is that it comes as a finished product, not a framework for you to start working with. You can iterate immediately on finished encounters and AI (albeit basic, but that's the point, it doesn't bog down performance because it uses cleanly designed assets - both code and art - make your own opinion from that). It's great for teaching yourself on your own mistakes on a template that is absolutely not basic, finding where you made the mistake (or getting that mistake fixed by leaving feedback on the asset's discord, if the mistake is indeed with the code of the asset) and how to correctly approach it the next time round.

This is the closest you will ever come to an asset that can *actually* teach you just how complex modern RPGs are without being so overwhelming that you will not make it past your first week as a newbie in the engine. It is simple enough for even newbies to pick up and still advanced enough for serious development. Pick this up if you're starting out and follow along with starter and even fairly advanced tutorials and you'll find that you'll be able to draw parallels between that tutorial and how FCS does it. To push it to a fully realized game you will still need outside assets for sure, but you will not ever feel it's because there's something inherently wrong with FCS, it's just that it's missing something you want to do specifically.
Or pick this up if you want to seriously try and do an RPG in unreal engine 5. It's not perfect, but it is the best money i've ever spent on the marketplace.

Bruh-bfjb
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I'd really like to see this being compared to ACF and some others. That would be super helpful.

ceejay
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Rule No1: build your "own" system and you have more fun at the end ;)

crftwork
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oh sweet i has the basic version of it :-)

gu
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Is there a free version? Or at least one that isn't a week's wages?

jordan
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BUYER BEWARE! I bought this product and I have had no end of bugs and issues, if you are going to do a paid review I would recommend playtesting this a heck of a lot more! The bundle is a buggy mess that barely works after 5 minutes of running a level.

TheMightyWej
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Can you make this a demo play to try it out..before I buy it.

platano
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So if i cant code than i should buy packs right?

thothgold
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can i turn this into a 2D fighting game?

asquareddynamics
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Hi bro I am Watching you r videos for Ue 4 Its really Impressive can you please Create a Axe combat Systems Videos of Ue 4 I really need It BBy The Way I Just Subscribed keep it Up Love your work

angryanimator
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I'm really hoping that I don't see the market yet absolutely over saturated with plug-and-play games. That's how entire genres become tired

PixelKnight
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Yeah this is an ad or overview.. not a review.

AntiCheatBot
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200€ no multiplayer, no gamepad support...bleh

gvilas
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Is it advertising? Can you do real review?

pisurky