Black Myth: Wukong PC System Requirements Analysis

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Back Myth: Wukong looks to be an Unreal Engine 5 showcase that also features a "Full Ray Tracing" showcase as well. But can your PC run it? We will have to wait for the Black Myth Wukong pc release date for full benchmarks, but we do have a pretty detailed pc system requirements list from the developers. However, it does leave a lot to be desired. Here's my full thoughts.
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Remember, never pre-order.
Let's wait until the game has been properly tested to make sure it is what was announced, or at least completed to the extent that it is worth the money for you.


As long as people pre-order greedy companies will never take a lesson.

KosmatyWilczek
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Dlss enabled but not what mode. Massive red flag, upscaling shouldn't be used in presets

alumlovescake
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I don't understand why they won't include 1440p on these charts.

mxyellow
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Red flags: -Doesn't include 1440p
-Doesn't include FPS targets
-Doesn't include upscale settings used
Do better developers, this should be dead simple to add.

seamon
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Red flags with the system requirements:

1. All presets have upscaling enabled. (It's an amazing technology, but it shouldn't be used as a crutch so devs can skip optimizations).

2. We don't know which level of upscaling was used. (Ultra performance, performance, balanced, quality).

3. Two of the first 3 graphics presets are 1080p with no 1440p metrics. (Not everyone runs 4k due to the extra cost of hardware to power 4k displays; so they use 1440p as a balance between performance and quality at a reasonable price).

4. There's no fps target with any of the settings. (Based on history with other UE5 games, all targets will likely be 30 fps).

TLDR: Take this entire list with a grain of salt. Don't pre-order/buy the game until other reviews come out to see if the game is worth your money.

dragonman
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With denuvo and upscaling in those target resolutions, I guess I'll be playing the game .. through youtube.

tanthokg
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I guess the frame rate target is 30 fps, at least for 1080p, because there's no way the 5700xt can run an UE5 game at 60fps on high settings

zretil
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I love when he scrolls the entire screen with his own thumbnail 😂

felix
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Why don't they even mention 1440p, it's an extremely common resolution nowadays...

bulrog
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the intel 8400 and 9400 are 6 thread, not 12 as you mention at first

finique
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wow a trippleA graphical showcase with fun

BonusCrook
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What? No fps and no DLSS setting? What if it's 30fps DLSS (ultra) performance? There could be a huge difference in what this chart means.

AniRayn
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So basically since upscaling was used across the board, we have NO IDEA what the actual system requirements are.

themomaw
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Not putting a single radeon gpu in any of the ray tracing preset requirements when the 3060 is there seems like it may be another ratchet and clank rift apart launch with no rt support for amd on release.

mikopium
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Me: Boys, are you ready?
My 1070 and i5-6600K: 😶‍🌫️

John
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I can assure you that it is targeting 30fps. I had a GTX 1060 6GB until January this year and that GPU struggled to get 60fps in almost all modern AAA game. I would be happy to get a stable 40fps in a lot of games. And that is usually running 1080p, Low with FSR Quality or Medium.
I loved that card. It was my first good GPU (coming from a GT 430). Got it in December 2016 and I felt like I had to retire it. It was abused through demanding games, 3D rendering and even some crypto mining. I am surprised that it never died on me. I feel like I shouldn't have sold it.

volatilelyle
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These pre spec from the devs are starting to give off that "Just trust me bro" type of vibe.

JustChillinOnThethFloor
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*Frame rate and 1440P are missing, what are they doing??*

AlexHusTech
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Fact the dlls and frame gen is being a reason for them to escape their optimization issue

dsdraxgaming
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any developers that do not show all of the necessary spec requirement details are 99% releasing an unoptimised game

Edit: I did realise 3 seconds after posting my comment that I have seen some cases where I am wrong but still, you get my point

Edit: Post upscaling becoming the "standard"

yourlocalhuman