Aging Legend vs UE5- GTX 1060 vs Black Myth Wukong- All settings tested!!!

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The GTX 1060 is the official minimum GPU for Black Myth Wukong. But how does it perform? In this video I test it at all graphics presets and using a bunch of resolution scaling options and even frame generation.

Test system specs (ResizeBAR/SAM ON):
GPU: GTX 1060 6GB

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Chapters:
0:00 Official system requirements for Black Myth Wukong
0:42 Optimization is about more than how well the max settings run
1:31 This game doesn't have native TAA, you pick a super resolution tech and set 100%
1:54 Max settings vs Lowest settings (1080p Native Cinematic vs 1080p TSR 33% Low)
4:15 Native 1080p High vs Medium vs Low
6:39 TSR 67% 1080p High vs Medium
9:03 Frame generation off vs on 1080p TSR 67% medium
11:27 TSR vs FSR 67% 1080p Medium
13:51 TSR 50% 1080p Medium vs Low
16:17 TSR 33% 1080p Medium vs Low
18:45 What did the game auto-recommend?
20:04 Final Thoughts
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Комментарии
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People should be praising these developers for releasing a benchmark tool BEFORE people buy the game.

MS-wzjm
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try not to stare at the tiny man at the bottom

auggieaxiom
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In my opinion this game is much better faring than many of the other games we have seen in terms of scalability. I'm happy with how the developers have done this.

mooseonshrooms
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I was way more satisfied with buying the 1060 6GB and playing games at 1080p in 2017 than buying the 3070 in 2023 and playing games at 1440p.

SouvikAhmed
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1060 vs Wukong, this gonna be pegi 18

UbanGerd
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tbh, the 1080p, 33% low "(...) blurry mess at the right side (....)" still looks better than starflied

nevernicemeadow
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I would argue that the best thing one can do for an old GPU running modern games is to get an old CRT. I got one for my Dreamcast initially, but then I tried it on my modern PC and I was floored of how good games looked! absolutely beautiful! The image wasn't sharp, but rather warm, smooth and movie-like. Most of the upscaling artifacts was masked beautifully by the inherit pixel blending of the CRT. I ran Cyberpunk at 1280x1024 at 85Hz and it looked amazing. Although the resolution is lower than 1080p, it certainly doesn't feel like it

PixelShade
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Now this is a spec sheet I can get behind! I wish they would have put in the framerates for those presets but it seems like 60 FPS'ish from what I saw so far.
Also implementing frame gen and all that jazz to include people with a 1060/580 is such a power move. Cudos to Game Science for walking that extra mile.

Blearky
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I see a lot of people asking for the test on some other GPUs…
I assume that you asked because you want to know how well it will perform on your own PC…
Then why don’t you just do it yourself? It’s only 6GB and is free! Plus it takes only about 2mins to run!

albertloxton
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Daniel, it's 5:06AM - isn't too early for bemching?😴

HanSolo__
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Low GPUs will always scale games and accept quality compromises. The real issue comes if the game is CPU heavy and not optimized above console level performance. Because then a CPU that's as old as this card might not even make it above 40 FPS anyway. There's zero way anyone with a PC this old would reach 80 fps in a modern title just on CPU alone. For their sake I hope they can play it at the 43 FPS FSR Quality gives them at 1080p with a CPU that old.

albertxp
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I would like to see more 1080Ti benchmarks to show how much of a beast it is.

yercules
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my 4070 gets about 48 fps on cinematic settings no rt at 1080p about 60 ish on very high i think the top two settings are just really demanding.

obtains
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Firstly, let me explain to everyone. Unreal Engine 5, currently the optimization technology for vegetation has not been significantly improved, and the scene provided by developers for testing is already the most vegetated image in the game, with a large amount of vegetation. If this scene is not a problem, then other scenes will definitely be fine. Secondly, the lag in battles that everyone is concerned about is actually lower in performance consumption compared to the tree environment in the entire scene of Unreal Engine 5, where characters and enemies consume less than the performance consumption of vegetation mapping shadows and lighting. This is quite different from mobile games and non-UE5 games. There will be performance, but not much. The assets of the scene are tens of millions of faces, and if the assets of the character are hundreds of faces, it is considered more. In ARPG, except for some scenes, there will be no monsters, and boss battles are mostly one-on-one, so there is no need to worry about this part. Thirdly, for horizontal comparison, do not compare with materials like 2077. The performance consumption of 2077 mainly lies in materials such as mirror reflection. Some people compare Black Myth to 2077, but I can only say that resources are not on the same scale. My suggestion is to compare the vegetation area of Horizon 2.

lee-lv
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Wow really cool of them to release a bencmarking tool for free. This developer is awesome.

Masaim
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Great content, great glasses, favourite youtuber <3.

Владимир-язш
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I feel like this benchmark tool could've been better. What i mean by that is that the scene is just a slow camera pan throughout a random location. No effects or action happening which will probably be more than 50% of this game, Ubisoft and Rockstar for example do their benchmarks right with a mix of "calm" scenes and "hectic" ones where a bunch of stuff happpens so you have a good foundation on how its really gonna run when playing normally.

marcelosoares
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Im finally upgrading from my 1060 to a 4070 ti super. Great video Daniel!

pinkpanther
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Waiting for the 6800 and 7700xt bemching..😊

krish
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ran the bemchmark tool w/ my 5900x + 7900 xtx build. got ~90-100 fps at 3400x1440, settings on 'high' with xess set to 80% scaling.

side note: xess 1.3 is quite good, I swapped it into cyberpunk a few months ago and am really happy with it. does anyone know what xess version this game's using?

BigTacious