filmov
tv
The LOD Manager // Terrain Rendering episode #8
Показать описание
In this video we're going to wrap up the discussion about Geomipmapping, our algorithm for continuous level of detail. We focus on the LOD manager that helps us decide what combination between the LOD of the core of the patch and the LOD of ring the patch should be rendered.
Timecodes:
00:00 Intro
02:00 Class structure
02:43 The LodManager class
03:11 Setting the LODs
05:41 The responsibilities of the LOD manager
06:35 Calculating the maximum LOD
09:48 Mapping the distance to LOD
12:13 The Render function
13:00 The Update function
16:22 Final demo
16:56 Outro
If you want to get the same version of the code that was used in the video checkout the tag 'TERRAIN8'.
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Credits:
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Music promoted by Audio Library • Phuket – Scandina...
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Timecodes:
00:00 Intro
02:00 Class structure
02:43 The LodManager class
03:11 Setting the LODs
05:41 The responsibilities of the LOD manager
06:35 Calculating the maximum LOD
09:48 Mapping the distance to LOD
12:13 The Render function
13:00 The Update function
16:22 Final demo
16:56 Outro
If you want to get the same version of the code that was used in the video checkout the tag 'TERRAIN8'.
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Credits:
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Music promoted by Audio Library • Phuket – Scandina...
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
The LOD Manager // Terrain Rendering episode #8
3D World Generation: #3 (Quadtree & LOD)
Level Of Detail // Terrain Rendering episode #7
Godot 4 Automatic LOD Tutorial
Hierarchical Terrain LOD
Terrain LOD test
Optimize Your Unity Performance with LOD - No Modeling Required
Unity 3D LOD Manager
Mesh Baker LOD Tutorial: Configuring the LOD Manager Part 2
Unity Low Poly Terrain/Map LOD Experiment Timelapse (Level of Detail)
Lod Level of detail geometry node with Harfang High Level
Terrain Rendering Circular LOD
Unity Terrain System - Patch Stream LOD - WIP
New Feature: Level Of Detail system (LOD)
Realtime recursive terrain LOD implemented purely on GPU: Demo
Unity Terrain Optimization for mobile - Reduce Draw Calls and Terrain Data Size - Unity Optimization
How to Install DynDOLOD in Skyrim SE & VR UNDER 4 Minutes
Geomipmapping // Terrain Rendering episode #6
Pop In Terrain LOD
Heightmaps // Terrain Rendering episode #1
Skyrim 2016 Best Graphics - Tutorial Addon: DynDOLOD Awesome distant terrain and LOD!
Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering
Skyrim Shadow Line LOD Render n Z-Fighting FIX! Check Description.
[TerrainEngine] 'Character System' / LOD / Biomes / Memory. Infinite Voxel Terrain V6.0 Un...
Комментарии