New Feature: Level Of Detail system (LOD)

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New Feature: Level Of Detail system (LOD)
This is a part of my new Render Engine, It's still under construction, but this is a list of features so far:
-scene manager
-post-processing manager (SSAO, FXAA, Blur, ect.)
-lua scripting
-bullet physics (with constrains control)
-multi-texturing
-terrain painting.
-engine and editor are two separated executables
-debugging mode
-own mesh import with physics constrains.
-particle system
-particle editor
-material editor
-shadow manager
-components to objects
-Animation Editor (in progress)
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