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Terrain Rendering Circular LOD
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This video is an early demonstration of a novel circular level of detail approach for terrain rendering.
I still don't have implemented mip maps for the albedo texture, thus I have lowered the texture size for now, to reduce aliasing.
I still don't have implemented mip maps for the albedo texture, thus I have lowered the texture size for now, to reduce aliasing.
Terrain Rendering Circular LOD
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