Terrain Rendering Circular LOD

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This video is an early demonstration of a novel circular level of detail approach for terrain rendering.
I still don't have implemented mip maps for the albedo texture, thus I have lowered the texture size for now, to reduce aliasing.
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Can you center the LOD circles on the look-at point instead of on the camera? It would utilize the high LODs better.

perfectionbox
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Hi, ich überlege ob man Marching Cubes LOD programmieren kann

TheNeoxpert
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Very nice! Now make Smooth Level of Detail!

spidermensch