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Geomipmapping // Terrain Rendering episode #6
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In this video we study Geomipmapping - an algorithm that enables continuous level of detail.
Timecodes:
0:00 Intro
0:54 Geomipmapping overview
1:51 Vertex/Index buffer setup
2:59 Level Of Detail
4:40 Handling terrain cracks
8:23 Implementation details
9:26 Patch rendering
10:44 Updating the index buffer
11:55 Changing the vertex layout
13:52 Conclusion
If you want to get the version that was used in the video checkout the tag TERRAIN6.
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Credits:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Timecodes:
0:00 Intro
0:54 Geomipmapping overview
1:51 Vertex/Index buffer setup
2:59 Level Of Detail
4:40 Handling terrain cracks
8:23 Implementation details
9:26 Patch rendering
10:44 Updating the index buffer
11:55 Changing the vertex layout
13:52 Conclusion
If you want to get the version that was used in the video checkout the tag TERRAIN6.
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Credits:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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