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Heightmaps // Terrain Rendering episode #1
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This is the first episode of the 'Terrain Rendering' series. In this video we learn how to load and render heightmaps.
Timecodes:
00:00 Intro
00:30 Mesh overview
01:13 Heightmap
01:45 Framework overview
04:37 Create a Terrain class
06:21 Loading the heightmap file
08:36 Architecture
08:55 The TriangleList class
12:58 Vertex shader
13:38 Fragment shader
13:46 The Technique class
14:14 Add the shaders and TriangleList to the Terrain class
15:30 Getting the Y value from the heightmap
16:05 Points to triangles
18:05 Height based color
18:47 World scale
19:57 Conclusion
If you want to get the version of the code that was used for the video checkout the tag TERRAIN1.
Credits:
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Timecodes:
00:00 Intro
00:30 Mesh overview
01:13 Heightmap
01:45 Framework overview
04:37 Create a Terrain class
06:21 Loading the heightmap file
08:36 Architecture
08:55 The TriangleList class
12:58 Vertex shader
13:38 Fragment shader
13:46 The Technique class
14:14 Add the shaders and TriangleList to the Terrain class
15:30 Getting the Y value from the heightmap
16:05 Points to triangles
18:05 Height based color
18:47 World scale
19:57 Conclusion
If you want to get the version of the code that was used for the video checkout the tag TERRAIN1.
Credits:
Feel free to comment below.
Instagram: @ogldev1
Twitter: @ogldev
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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