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[TerrainEngine] 'Character System' / LOD / Biomes / Memory. Infinite Voxel Terrain V6.0 Unity3D
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TerrainEngine V60 :
-New LOD : Fading / Dynamic Batching
-New Biomes : Ice / Desert / Tropical / Autumn / Forest / Caves
-Memory Optimization : 50%. 1go memory Ultra Mode. Distance of view : 2000m
-Loading Speed increased.
-New GameObject Scripting System. Used by LOD , Tree Fall Script and Tree fall sound Script.
Project :
Marching Cube, Marching cubes, Marching, Voxel. Voxels,
Marching Terrain, Marching Cubes Terrain, Marching Cubes World,
Infinite Terrain, Biome, Marching Biome, Hexagonal, HexaPrism, HexaEngine, Hexalgonal Engine, TerrainEngine, BlockEngine, Voxels Terrain, Terraria, Terraria Engine, 2D Voxel
-New LOD : Fading / Dynamic Batching
-New Biomes : Ice / Desert / Tropical / Autumn / Forest / Caves
-Memory Optimization : 50%. 1go memory Ultra Mode. Distance of view : 2000m
-Loading Speed increased.
-New GameObject Scripting System. Used by LOD , Tree Fall Script and Tree fall sound Script.
Project :
Marching Cube, Marching cubes, Marching, Voxel. Voxels,
Marching Terrain, Marching Cubes Terrain, Marching Cubes World,
Infinite Terrain, Biome, Marching Biome, Hexagonal, HexaPrism, HexaEngine, Hexalgonal Engine, TerrainEngine, BlockEngine, Voxels Terrain, Terraria, Terraria Engine, 2D Voxel
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