[TerrainEngine] 'Character System' / LOD / Biomes / Memory. Infinite Voxel Terrain V6.0 Unity3D

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TerrainEngine V60 :
-New LOD : Fading / Dynamic Batching
-New Biomes : Ice / Desert / Tropical / Autumn / Forest / Caves
-Memory Optimization : 50%. 1go memory Ultra Mode. Distance of view : 2000m
-Loading Speed increased.
-New GameObject Scripting System. Used by LOD , Tree Fall Script and Tree fall sound Script.

Project :

Marching Cube, Marching cubes, Marching, Voxel. Voxels,
Marching Terrain, Marching Cubes Terrain, Marching Cubes World,
Infinite Terrain, Biome, Marching Biome, Hexagonal, HexaPrism, HexaEngine, Hexalgonal Engine, TerrainEngine, BlockEngine, Voxels Terrain, Terraria, Terraria Engine, 2D Voxel
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Yes, and code climbing system for be able to use it on procedural colliders and not premade scene.

MrMarchingCubes
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Hello!
It looks like you've put a lot of work into this.
May I suggest something?
You always display these biomes with extreme amounts of foliage, and it is fine if the biome was some type of jungle or something like a jungle, but with all the videos I've seen of yours, thats all they are... Lush jungles with plants everywhere.
Could we see something cleaner? A simple forest? Maybe a desert? Something with less clutter, basically.

erravend
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Hello Brim. Yes it's true. I've worked on Desert/Snow biomes. You can take a look at my videos. Else, you can Take a look at 'Astral Terra Sandbox' Game, they're using TerrainEngine, and their terrain have less plants/grass.

MrMarchingCubes
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true, thanks for the reply
the thing about cryengine though is their licensing is really strict I mean people with nice projects wait like 3 months for them to get back and theres no guarantee. The biggest problem from this for me is they said you can't put any video of cryengine on kickstarter.
So I'm forced to use unity. Maybe do you think if I use world of warcraft type foliage I can get by with pretty nice scenes in unity and just stick with it? thanks!

ChimeraProd
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just had to put a ninja in it didn't you

alvarg
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why would you want to switch to cry engine with this character system :D
but looking at this foliage I can see why
Also though it's not lit that well, im wondering for my project I have more night time outdoor scenes and it seems unreal4 caters to that but cryengine still does not
so maybe im better off staying with unity especially with this wonderful update!
Thanks!

ChimeraProd
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Specialy for Foliage/Memory/Shaders. For the rest, unity is better (systems, animations and compatibility).
U4 for me, is horrible... but graphically, it's exelent.

MrMarchingCubes
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It's a shit



Joke Honey :p

Kanza was here ^^

azylone