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Terrain LOD test
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My Octree based terrain, using marching cubes as the meshing algorithm and my custom game engine.
Max depth: 8
Chunk size: 16
LOD_FACTOR (Value used to bias the LOD): 3.0
Full size of the octree: ~4km, though could theoretically support ~1.7 × 10^22 if there are no floating point precision errors during meshing
Max depth: 8
Chunk size: 16
LOD_FACTOR (Value used to bias the LOD): 3.0
Full size of the octree: ~4km, though could theoretically support ~1.7 × 10^22 if there are no floating point precision errors during meshing
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