Making Acid Liquid with Shader Graph in Unity! (Tutorial)

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For our game BEAM we recently needed a shader that visualized some sort of acid or nuclear waste. After showing some pictures on our social media channels we got a lot of requests on how to achieve this.

In this tutorial we want to show you the basics of how you can replicate a similar look with Unitys Shader Graph. We cover every step, from the depth calculations to achieve the gradient effects for the coast or the objects in the liquid, how to get a nice looking swirly color to the
surface displacement and normal map creation.

If you want to see more of our game BEAM, check out the links below!
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#tutorial #Shadergraph #unity
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I followed all the steps, but every time I saved and viewed the plane in the scene, it appeared completely transparent. Does anyone know why? When I changed it to opaque, it turned green, but without all the other elements. When I switched it back to transparent, it didn't look the same as in the video.

Diejoubou
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great tutorial. One of the best I have seen. I'm just starting with shaders and this was very well explained and very informative.
You did when a bit too fast at 9:03 but no this that playing it at 0, 5x won't fix.
I do have a question on how to have it more transparent all the way to the bottom.
Thanks again for the great tutorial. 1+ subscriber.

lithium
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Great tutorial! Just wondering, your BEAM's acid looks much more liquid, glowing, dangerous. While the tutorial result looks a bit more like flowing jelly. What's the difference? Or what is needed to achieve something like you did in your project BEAM?

victoraurelius
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Great! But.. Is it possible to create this shadow for lwrp?

relevants
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Water, Lava and now Acid. We got 'em all!

simon-ricardokuhn
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Used this combined with the parallax tutorial to make swirly fog with fake depth. You can check out a video of it on my channel if you so desire.

Talishmar
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