Simple Liquid Simulation in Unity!

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👍 Learn to make awesome games step-by-step from start to finish.

Let's make some Simple Fluid Simulation in Unity!

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Make Awesome Effects with Shader Graph in Unity!

Awesome Building Construction Shader Effect!

Simple Wind Shader Effect in Unity

Sprite Outline - Shader Graph Tutorial

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#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

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🌐 Have you found the videos Helpful and Valuable?

CodeMonkeyUnity
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Only one thing I need to say: WHAT A TIME TO BE ALIVE

PositronQ
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Wait, this is that mobile game ad where the guy keeps dropping lava on his gold.

honglouis
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if you want the water surface to not be entirely still at rest
- get some perlin noise
- sample using combination of time and world space coordinates
- feed into the thickness modifier

peppidesu
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💬 Liquids! Fluids! Gas!
Making perfectly accurate liquids is extremely difficult but this simplified method should work in most cases.
I really like how this looks and you can go as crazy as you want with interesting shader effects!



Videos Referenced:
Make Awesome Effects with Shader Graph in Unity!

Awesome Building Construction Shader Effect!

Simple Wind Shader Effect in Unity

Sprite Outline - Shader Graph Tutorial

CodeMonkeyUnity
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This is the best Unity Channel on Youtube <3

HexZwei
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Nice Tutorial Man,
at least we have someone to replace brackeys place

achraf_cy
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i legit bought an Asset for this like a week ago, but this would work even better.... (thank you)

guusknol
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Worms WMT does it basically the same way. I already tested it with Dots, which has the benefits to have much more water "particles". I also change the mass of the objects which are depends on the world space height. It helps a bit to get a better flat surface on top

robertdorn
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I love the way you define liquid by saying Bruce Lee's words.

eyuptaskn
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This is so awesome! I might use this technique in the future for an educational game in Chemistry

ScilexGuitar
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If Bruce Lee were to be a game developer

darkfafi
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You can swap this to only using colliders and rigidbodys on the border or surface of the liquid shape and attach bones to it in sprite editor. It would be a lot less resource heavy.

cocoduck
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I knew there was a LOT of magic behind ;) Congrats love it! Thanks for sharing

untildawnstudio
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I liked when the sprite animator turned into a sprite renderer.

crazycat
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Every other tutorial channel: Let's make a game.
CodeMOnkey: Ok, guys let's make a fluid.
Awesome work sir...keep it and thank you for the awesome tutorial.

vivekgamedev
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I am trying to add a lake to my game and I found this very useful

crytaza
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I was waiting for it. Super awesome 🔥. Thanks for this.👍

roshanthapa
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I would love a tutorial for optimizing this :)

lillaiwazz
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Absolutely amazing. You're an inspiration Code Monkey. I've started making tutorials and would love to hear what you think!

Tarodev