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Using Compute Shaders for World Texture Painting in my VR Game with Unity
![preview_player](https://i.ytimg.com/vi/Uy5DUc4Np7E/maxresdefault.jpg)
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With this Unity compute-shader based 3d texture painting system, you can cover every inch of a scene with liquid filth, just to clean it all up again. I created this as an improvement to the preexisting decal system, which was featured in a previous video. Now the player can interact with the environment in much more detail than before, with the liquid map allowing for a range of possibilities, from massive corrosive acid spills to tiny drops of spilled soda.
Music:
#VR #Unity #Physics #GameDev #Texture
Music:
#VR #Unity #Physics #GameDev #Texture
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