Various experiments on making liquid, slimy, squishy stuff in Unity

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A quick showreel of the various experiments done over the last months for getting liquid simulation and similar stuff in Unity.

Longer versions of the videos shown, infos on the techniques used etc. on twitter:

Here is a list of the tools i use for these examples.

Unity Asset Store
* Amplify Shader Editor
* Zibra Liquids
* WaveMaker 2
* MudBun
* Underwater Rendering for Stylized Water 2

Free / Inside Unity
* Shader Graph
* VFX Graph
* Mixture (GitHub)
* (Custom) Render Textures.

I am using Unity Version 2021.2 for most of these experiments.

If you have any questions, feel free to ask them here or hit me up on twitter.
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can you make a tutorial for snow effect? looks amazing

liharry
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fantasic! that is what i search...how i can find it?!

growguru
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can you make a tutorial for snow effect?

yinliu-ihkj