ESSENTIAL MODS for Space Engineers (2024)

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Finding the best Space Engineers mods can be tricky, so in this video we'll be looking at 15 mods to essential to my Space Engineers experience. From Build Vision to AI Enabled, these mods will massively improve your Space Engineers experience!

0:00 Start
0:21 Build Vision
1:53 Build Info and Leak Finder
5:47 Colorful Icons
6:48 Adjustable Thruster multipliers
7:38 Advanced Welding and Sneaky Sounds
9:37 Production Quota
10:29 Projections To Assembler
11:17 Automatic doors and airlocks
12:36 Smarter Suit
13:07 Smooth Voxels
13:58 Mechanical Keybinds
15:45 Configurable Vanilla+
16:38 AI Enabled

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Build Vision

Build Info

Leak Finder

Colourful Icons

Adjustable Thruster multipliers

Advanced Welding

Sneaky Sounds

Production Quota

Projections to Assembler

Automatic doors and airlocks

Smarter Suit

Smooth Voxels

Mechanical Keybinds

Configurable Vanilla+

AI Enabled

Crew Enabled

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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Title: 15 ESSENTIAL mods for Space Engineers you NEED TO USE! (2024)

My Last Video: HUGE UPDATE coming to Space Engineers

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What are your most essential Space Engineers mods? Let me know!

ZersLegion
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One mod that is way too underrated in my opinion is Easy Block Renaming. Basically what it does is give you the ability to rename multiple blocks at once or only giving them a certain prefix or suffix. It's not a lot, but I always appreciate not having to spend half an hour on renaming all the blocks on a new ship

paultaverne
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People after downloading AI enabled: “I am the leader of the most powerful droid army the galaxy has ever seen!”

Anakinvoorhees
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One of my new favs is Autofill Bottles by Echthros - whenever you are in a piped cockpit or refill at a medical station, your bottles will top off as well as your suit. It may be another 'lazy' one, but it's been really helpful. If I remember right, being in an oxygenated environment with your helmet open also (slowly) refills your O2 bottles, since it fills your suit too.

VolatileBullfrog
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I've added AI enabled to every server I've ran and to this day only one of the players figured out it can be used for autobuild despite several constantly requesting build and repair lol

xxbongobazookaxx
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That "AI Enabled" and "Crew Enabled" at 16:37 looks truly incredible, a fantastic replacement for NanoBot Build and Repair.
And on top of that, it also adds enemies to fight with weapons, spectacular.

anubismacc
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Dude build vision is so good for when u have like 50 lights on ur base and want to change the specific color of one light but dont know its name, so u just walk up too it and change it, hands down best mod ever

kaminofox
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Build vision and Info is so good the Devs should incorporate it into the base game!

Zulatek
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zer0: you probably want to set it to something balanced
me: no

matt-
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I'm sorry, you can COPY settings with Build Vision?!?!? Incredible. Absolutely incredible! Excellent list :)

AndrewmanGaming
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my favorite thing about your videos is that you add time stamp things in the video bar. makes it so nice and easy to go back and forth to the things i want to double check or if im looking for a specific mod or wanna skip over a mod i already know about

reikouyama
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Instead of vanilla+, get the one called "Expanded Settings" it does the same but let you change more options, like you suit fuel capacity or the suit thrusters output, how much ore you find and even edit if those ore spawn on planets, moons and asteroids

reigdaer
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I really REALLY enjoy the Real Stars mod. Being able to set up multiple 'solar systems' of planets for my server to explore without the need for complicated 'transfer grids between worlds' things was so cool.

vio
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gravel sifter is definetly a must have mod. it uses extra gravel to make a smidgen bit more of resources for you

grummanschumann
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Zero had his motorcycle for a solid 10 seconds 😔

SirBork
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Dangerous decompression is a great mod for a little more realism and another shipbuilding mod which is good if your to lazy to build is shipyard revival

copper
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Industrial overhaul is just my favorite mod for SE, it makes progression so much better and harder than vanilla, but it can be hardh on single player for it massive need for resources, so i balance it out with the resource node (auto miners), pipelines and power tethers, allowing me to enjoy the game without needing to spend the majority of my time grinding minerals

RaaneaEV
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Aaaand I added 2 mods from this list, thank you :3

But the mods are most essential to me nowdays are
ISY solar alignment
recolorable thrusters
Lord Wiaders Tiered Systems
Speed mod
Exploration Enhancement mod for an easier start
Gravel shifter

JohnJRanbo
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Some quality of life mods I like are: Autofill Bottles, Cooperative NPC Takeover and Automatic Ore Pickup.

I forget the name of the mod, but I replaced the standard drop pod with a little rover, which I think is another great quality of life addition. It doesn't come with power generation to start, but it lets you relocate from your original landing location right away which is a huge help.

borland
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Small Blocks as Static Grid, the one by Skallabjorn.You're able to place small grid blocks into voxels to create a static grid, just like you can with large grid blocks. Well, as long as that block type is allowed (the permissions list is the same for SG and LG). This is _incredibly_ useful for a number of niche applications. You can, for example, plop the tiny battery into the wall of your tunnel and put an interior light on it. That will last for many in-game days if you configure the light sensibly. I also like to use it to create solar powered lighting systems along roads and various other mini-waystations. Lastly, I like to use it alongside the align to gravity feature to create gravity driven drillheads over resource nodes. The design I use relies on an event controller to stop the drill when the cargo is full, and it digs a nice, perfectly straight access shaft down to the resource in question for a front oriented mining ship to use later on.

And all of that without using one of the mods that adds more small grid blocks or small grid versions of the large grid only blocks in vanilla.

darkehartplays