My 10 ESSENTIAL Mods for Space Engineers

preview_player
Показать описание
These 10 mods for Space Engineers make the game better in so many ways, and are a must for any new survival game I start.

Workshop links:

Also mentioned:
Рекомендации по теме
Комментарии
Автор

Build Info's Air Vent Leak finder is being moved into its own standalone mod, so for that feature you will need to add that mod as well.

vandalvanda
Автор

"Configurable parameters" 'is one I highly recommend, allows you to change all kinds of settings including spotlight range, ore detector range, armor edges on/off, speed limit, and much more! It's replaced several other mods I used to use.

bolland
Автор

Good selection. Two more I won't play without are

1. The 'Tethers' mod that adds power poles, so you can charge your starter base from your vehicle battery and then, later, charge your vehicle from your base, all without needing a connector.
2. 'Smooth Voxels', which makes the terrain actually drivable with rovers.

KeithOlson
Автор

BTW a number of these can be run as plugins so you don't need them in your world's mod list, or the server's for that matter.
Build Info, Build Vision, and No Armour Edges in particular from the one's you've mentioned, as well as your Fancy and Modern HUD and Colorful Icons.

There's also a number of other plugins I strongly recommend giving a go:
Block Picker, CTRL+G to pick the block you're looking at along with it's rotation and paint, it's Minecraft's middle click for SE and I can't live without it.
Toolbar Config, so you can save your favourite loadouts and don't have to organize your toolbar in every single save.
Easy Block Renaming, adds some fields to blocks making batch renaming super easy with prefixes, suffixes, and even a reset button.
Sneaky Sounds, WHY IS THE DRILL SO LOUD!?
Better Inventory Search, makes looking for things in massive inventory networks a bit nicer.
No Forced Camera Zoom, gets rid of the collision check on the third person camera, making it way more convenient.

Some other honourable mentions I use: Flight Vector, HUD Compass, Camera Panning, Whip's Turren and Whip's Camera Overlay, Remove Intro Video, and finally Welder Eyestrain Reduction. The NexusSeamlessClient is also a must have for those big public servers with multiple world regions, no more loading screen.

It's so nice just having those things available at all times, regardless of the mod list, though if you're using HUD Compass, it'll interfere with the custom HUD Compass used in the Ares At War scenario, giving you a weird overlapping double compass.

K-Anator
Автор

8 out of those 10 are my favorite mods of all time. They improve the building process much, I can't stress how much you need those if your main focus in this game is building, especially creative. They fix basically all the problems that come with building in the vanilla game and allow you to focus on what is important, design and/or practicability.

DrUrlf
Автор

Great list. Got a few others that might be interesting. One is Better vanilla Lights instead of Better Lights, as I think it does more. Another is Better Wheels (adjusted collision, improved travel, dual wheels). Another I dont play without anymore is SeShipwrightTools. There are many more but I just listed a few additional ones I use besides most of the ones you mentioned.

MrBlackdragon
Автор

4:55 If you like _that_ spotlights mod, try also Adjustable Spotlight by Rusted Droid which plays very well together with the former and lets you dip or angle the beam off the grid-dictated center line.

Anvilshock
Автор

Mt two personal favorites are Colorful Icons because it gives the toolbars and cargo icons just enough color to tell everything apart at a glance and Splitsie's sneaky sounds mod which lessens the noise of the hand tools, the last one is almost essential if you record gameplay because the grinder and drill are extremely loud and that mod lower the volume of them to far more reasonable levels so you don't have to yell over them.

GhostOfSnuffles
Автор

That always happens. A newly created grid does a number on a ship attached to it. Solution: put an AI on the ship and have it active when you are detaching.

szeredaiakos
Автор

Great list. I would also recommend the "Easy NPC Takeovers (retired)" (still working though) for better hacking experience

orionicedust
Автор

Highly recommend Improved Experimentation if you are using the Advanced Welding mod as you can grab and move blocks around with it

yankeevader
Автор

is there some way to remove some faction gps beacons without turning like all gps markers off? i have like 500 sprt stations nearby and it’s kinda annoying.

stepver
Автор

Oh wow I was only missing 2, which I had no idea were around. Sweet thanks!

stratometal
Автор

What other mods you running for the HUD and stuff?

Zerathrax
Автор

Nice video, is that magnet also a mod to pick up the battery? if so which one?

sebastchan
Автор

look for

"Small Oxigen tank" for small blocks
That mod is a must, idk why KEEN didn't added such block in vanilla.

Smooth voxels:
this make the mountains more rounded.

Rendering improved:
this add a betterover all details to the game.

Graphics revamped :
this change the shadows and sun, which is not yeallow in space but white, it add more realism.

i used some of these on my videos and daily on construction

NCorp
Автор

What mod is it you're using for the food sleep and water needs?

metazare
Автор

What skybox are you using in this video?

Jesus-ncwv
Автор

Some of those don't work on xbox not sure about Playstation maybe make a list that works for those as well, other then that top notch selection.

cmtfarms
Автор

Wait a A mod that lets you turn off/on GPS marker on command? Why on earth does someone want this?! We have the vanilla GPS menu where you simply can click it on and off with one click. Why the hell shall we do this wiht a extra command?
This is way more complicated and has no immersion what so ever

_the_Omega