TOP 5 SURVIVAL MODS - Space Engineers

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Hello everybody! In today's video, we will be taking a look at my top 5 favorite mods to add to the Space Engineers survival experience! If you enjoyed, please like comment and subscribe to support the channel :) (Mods below)

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Space Engineers, survival, planets, creative, vanilla, mods, top 5, best mods, favorite mods, triton, pertam, large ship, big ship, survival ship, battle ship, warship, exploration, showcase, list, paint gun, encounters, npcs, combat, ladders, graphics, battery, realism, immersion, playthrough, tutorial, guide
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Jetpack restrictor was one of the biggest surprises to me. At first you think it's gonna be just annoying but it gives you a huge new section in the game and gives so much stuff in the game more purpose.
Definitely one of the best things to add.

steveee_
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one mod I really find nice for quality of life is the Increased Ore Detector Range, as the default ore detector in space can be very weak as a lot of asteroids can have ore inside them but because they are so large the default detector will never pick them up

Nanobot Drill/Fill and Nanobot Build/Repair is nice too, a bit diverging from Vanilla but after you've made so many manual printers it's nice to just be able to project something and let the build/repair system print it out for you, much friendlier on performance as it's a static block and no pistons/rotors needed, the drills just make it nice to be able to only mine the ore and leave the terrain behind

RichyN
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Just to note: Colorful icons is also a plugin. Would really love to see you go over some of those as almost every plugin is either a QOL or has been mod for some time.

dennisklaus
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I've been playing SpEngy for years and I never heard of a battery degradation mod. Genius!

Raptorias
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I'm not sure why there hasn't been a UI update that adds colored icons. A better UI would go a long way towards making the game more appealing to new players.

jacoblinde
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One reason I don't tend to use hydrogen engines is because the fuel in the engine is included in your hydrogen fuel meter. Keen really needs to fix this already. It would help of somebody made a mod to fix this. I've seen it on videos, and had it happen to myself. I'm low on fuel, trying to land at my base and dock up, when I plummet to the ground. It looks like I should still have like 10% fuel at least. But it's in my hydrogen engines, and not available for my thrusters. If I have something with hydrogen thrusters, it is NOT going to have any hydrogen engines.

halfcirclehranch
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oh ive been waiting for you to post a video on this :) ty

daniellagergren
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Would thoroughly recommend 'Radio Spectrometry' by DraygoKorvan which saves you having to fly to the surface of every single asteroid to detect which ores are nearby, it still requires a bit of work but gets the balance right of not beaing an easy cheat.

jinky
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Modular Encounters seams a lot like Assertive Combat Systems, a mod I've seen on Splitsie's Assertive Acquisitions series.

And also with the Battery Degradation, it'd be cool if all functional blocks could degrade, but that would just be annoying for no reason and would only be used if someone was trying to make realistic space flight. In which case it could probably be complimented by a mod that significantly nerfs thrusters, so the player would have to build semi-realistic rockets to get stuff into space instead of just a regular ship, which combined with degradation, would simulate things such as rated burn times (how long a thruster can burn before it breaks down from the heat and pressure). But this all would probably require different kinds of thrusters, like solid rocket boosters, which are extremely powerful (by nerfed thruster standards), but can't be refuelled, making them great for getting things into space, but not so much for delicate micro burns (such as adjustments to stabilise an orbit, but that would probably need a mod to remove the speed limit, so a craft can actually reach orbital velocity in lower orbits and orbits could actually be done with the speed and altitude settings in the AI flight block). And would also need different tiers of parts, so the player can make better crafts as they get more resources.

Honkious
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I feel like battery degradation will just make people even more dependant on hydrogen, which is already easy too convenient compared to the alternatives

Ramschat
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Hi I subscribed to modular encounter but can't find it to use in survival mode only

pauleylamartannehill
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what is that ship on the begining of the video?

mmaek
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My lord Luna what are the key binds for the pant gun?
Because I have no idea 😅

NATOenthusiast
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Question, can you add mods on an existing world without breaking the game?

Tomcat-tomato
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quite interested in the red ion/atmo ship, is it avail on the workshop?

pondafarr
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I also like to run the assalt wepons pack

chasedean
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Jetpack restrictor is one of my personal favourites because it instantaneously makes everyone build smarter bases and ships, i also turn on aerodynamic physics for a similar reason.
These are the 2 most hated mods on each of my servers.

xxbongobazookaxx
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MEC is a good example of a mod author giving up and resorting to a cheap mechanic to fix mediocre ship/station designs. Instead of doing the obvious thing and adding interior turrets to the rear of ships so people couldn't hydroman then with a grinder they decided to add inhibitor blocks that do things like disable the jetpack or kill sap your characters health.
99% of what's available on MEC is stuff that's made to look aesthetic and serve no real function which goes completely against the spirit of Space Engineers where the entire point of the game is to engineer working solutions.

GhostOfSnuffles