ESSENTIAL Space Engineers mods you need to use (2022)

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Finding mods for Space Engineers is often very difficult but don't worry, Zer0 has got your back! In this video I go over 8 mods that are ESSENTIAL to building the best experience within Space Engineers. Did I miss any mods? Let me know with a comment below!

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0:00 Start
0:15 AiEnabled
2:32 Advanced Welding
4:24 [QoL] Production Quota
5:46 Projections To Assembler
6:16 Smooth Voxels
7:40 Aerodynamic Physics
9:14 Mechanical Keybinds
10:44 Undo
11:10 Any suggestions!

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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Title: Essential Space Engineers mods you need to use (2022)

My Last Video: You're building ships WRONG in Space Engineers

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And let me know what mods are essential to your Space Engineers' experience!

ZersLegion
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Imagine No man's sky graphics and level of exploration and survival mixed with space engineer's level of creativity and with more action it would be just perfect .

swobiy
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For me personally a must have mod is one that increases the speed limit to 1000 meter per second.
Sure it makes getting off planet incredibly easy as you can boost yourself up and be out real fast, but I just hate how thrust is almost completely neglible due to the low speed limit.
Like once I build a craft that accelerated at 30m/s² and with the standard speed limit that just feels dumb.
Could be cool with the aerodynamics mod, would just need to have it so it doesn't immediately rip you apart as you get to 100 m/s

Maddinhpws
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If it hasn’t been said already, and I’d be surprised if that’s the case so I’m probably being redundant, but the Build Vision mod is so gosh-dang useful for tinkering and building things without needing to go into a control panel over and over. Need to lock a rotor you just built? Want to double check the battery charge? Need to verify who owns that block? Build vision baybee

TubeTAG
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I like (and almost use) all of these except smooth voxels. I understand the reasoning behind them, but I like having rough areas of terrain, especially on hills/mountains. It feels more natural and it also provides a challenge to overcome. Either you have to go in and dig a path, find another route (they do exist), or build a rover or new vehicles that can deal with that problem (be an engineer and create a solution to the problem, not remove the problem from the world)

keetonmitchell
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I always build my ships with Semi-Realistic Thrust installed. It implements rotational force being imparted by uneven thrusters, but does so in a 'lite' way, with options for controlling the strength of the force and a "close enough" factor. It's great fun to get thinking about weight distribution while I build, and it feels pleasingly natural to see my ship's nose jitter every once in a while.

bitpotato
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You might like the rust mod it honestly a amazing mod that has rust mechanics to the game as well as a nifty way to show what are considered old ( rusted decayed ) and new wrecks ( if there wreck is still fresh it can tell you it was rather recent )

Natraul forming server deliricts

deathstreak
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I love the BuildInfo mod myself. It is incredibly handy when you are dealing with pressurization, as the mod will show you exactly where you have an air leak, as these are not always obvious, particularly with large builds.

A second mod I find Essential is one that changes the ranges of the ore detector. Did you know the vanilla small grid ore detector has the same range as your hand drill? Expanding those ranges make those blocks more useful, but like speed mod, turning it too high makes the game too easy.

I also use Projection to assembler as I use projections pretty extensively.

rpengler
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I'd also suggest checking out the Stargate mod and the FTL mod by Phoenix Engineering. Neither is very realistic, but both offer some new and interesting ways to play. For example, you can communicate over any distance between two active gates, and you can send gates to remote locations on probes, so imagine firing a probe at Mars and going about your day until it lands. The main draw of FTL is that they can jump into gravity wells, and if you fire an FTL drive on a station, only loose blocks and subgrids are transported. With a bit of jiggery-pokery, you can use this to either hurl ships to distant locations or make bombs appear INSIDE enemy targets. Not sure you'd be interested, but I think it's pretty neat, so I figured I'd mention it

zachw
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Zer0: paints base yellow
Also Zer0: Oh now I've painted my whole base red!

lol

robertwieczorek
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"Ladder (climbable + use tools/weapons/interactibles on it!)"Mod and "Jetpack Limit - Low Power, Small Tanks" Mod Is a new way to play survival with more engagement in the building I recommend
"HUD - Modern and Fancy (Color)" Mod is a fantastic mod too, it add more modern look to our engineer UI

Kam
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One time i forgot i had Ai/Crew Enabled while screwing around on a world, boarded a ship and got lit up like a candle by marines. 10/10 mod!

johnmcfarlane
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Smooth Voxels is such a must have. Rovers are incredibly useless without it

little_lord_tam
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the Elite dangerous frame shift drive is an amazing mode if you hate how you cant fully control distance or where exactly to go as you miss GPS for jumpdrives the frameshift drive is just insanely good for that you might have base 100m/s speed but you activate the block and as long as you have enough energy to support it you can go up to 50km/s (that's the cap as based on what creator written if you go higher speed it messes with the rendering of stuff)

dalonzodan
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Let’s be real. I think we all dream of Space Engineers + No Man’s Sky + Elite Dangerous + Star Citizen.

thatidiotoverthere
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Very good choices. For me the Paintgun, Rotary Airlocks and Gantry 2.0 are absolutly needed.

Rabenschild
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I'm hoping Smooth Voxels is a sign that a true "smooth voxel" tool is possible. Something like a drill, that can make smooth surfaces similar to how Voxel Hands and warheads can, but with the precision of a block tool. Runways, roads and parking areas for small-grid vehicles, polished stone walls and floors, etc. Voxel Hands kinda can, but it's really easy to mess up.

evlkenevl
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This was brilliant. I've watched dozens of these types of videos and usually I only get 1 or 2 mods I hadn't heard of but I didn't know about any of these.

bandolin
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Smooth voxels just makes the terrain look like it came from an early 2000s animation

sierra
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Isys Inventory Manager, that script can do your Autocrafting and so much more.
Sorting your inventory, refining what you need, Balancing the Uranium in your reactors, Putting any info about your inventory on LCD Screens. Is super versatile, i love it.

finanzcreeper