FANTASTIC mods that create the ULTIMATE Survival Experience - Space Engineers

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It doesn’t matter if you’ve played 10 hours or 1000 hours of Space Engineers, sometimes you’re looking for something to spice up your next playthrough of the game and today, we'll be covering mods that do exactly that.
The series of mods we will be covering in the video all work together really well to create a brand new way to experience the game.

0:00 Start
0:16 Scarce Resources
1:59 AwwScrap
3:17 Advanced Welding
4:52 Improvised Engineering
6:02 Using them together
6:52 AI Mods
7:55 Other mods?

MOD LINKS:

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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Title: 4 fantastic mods that create the ULTIMATE Survival Experience - Space Engineers

My Last Video: Fully Automatic Mining COMING VERY SOON to Space Engineers!

#SpaceEngineers #Warfare #Update
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Will you be using any of these mods or do you have any other mods you recommend to go with these ones? Let me know!

ZersLegion
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Cant play a save without a heavy amount of modular encounter mods. The world is far too empty and boring without them. I really hope in the next update they overhaul space pirates and maybe add some more factions

braydonattoe
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I modded the Medieval engineers planet (which has a road system all over the place to get around) to rovers only and manually placed the ores all over the planet spaced apart in different regions. The players made really cool trailer/Semi truck combos to haul ore and get around. Gas/recharge stations were made cause some hauls were definitely lengthy. Not having every ore in a 1k radius really changes the game.

NPC-muoq
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I love how the engineer is just too good to use his hands for the improvised engineering. He has the power of the force on his side

stepver
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Throw on:
space just got real (makes lights more important)
Quieter tools
Water mod (pertam particularly gets a layer of water a thousand off feet bellow the surface so you can drill for fuel lol).
And a LOAD more assertive mods( for ground encounters and bases particularly.)

And you've got my standard modlist.

AlanGChenery
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I like using a gravel sifter mod. Gives me trace amounts of rarer ores. Useful so I don't have to throw out tons of stone/gravel generated from mining pits.

DerpyPenguin
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I actually use a lot of these mods and they're great! I also like to throw in a jetpack nerfing mod (makes the jetpack almost useless on planets, so I have to actually build and use stairs and put more actual thought into how i design things) and if i'm in the mood I also add in some mods to make aircraft a bit trickier so there's more reason to use rovers and other ground vehicles.

michelles.
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To add another NPC faction recommendation, Orks: The Green Tide. Yes, _those_ Orks. They mostly behave like less aggressive Reavers, only going after you if they spot you, but the difference is that they have the widest variety of weapon options if you play with modded weapons, being able to use EVERYTHING. Not even the mighty Kingsword from Aryx Weapons is off limits.

VestedUTuber
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This is why Space Engineers is so distinctive like you can possibly design & mod anything i want to honestly go back to playing it more.

CubeAtlantic
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I've tried the Reavers before, and though it is really cool, it does eventually become almost unplayable in terms of doing literally anything that isn't killing Reavers. We'd destroy their biggest ship, clean up the bits, and either before we were done, or just after, we'd have another one appear ready for another fight. It was just constant. We didn't have time to do repairs anymore, and that was with nanites.

runicrow
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I was actually thinking that making the ores on different planets would solve the issue with planets being pointless. I'm glad there is already a mod which does that.

TGWabba
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funny stuff begins, when you set all cargo settings to realistic! you start using more machins for default work! and you realize that capturing pirats ships more efficient way to collect gold and platinum (ion engine+refinary)!
plus you can turn off jetpack

yokotachi
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Few mods we use in our groups saves are the paint gun mod. Several scripts and at least some kind of encounters mods. We also at one point had a mod that introduced rare tech you could ONLY get from raiding, exploration or trading and the type of rare tech was dependant on the type of encounter. That mod is dead now sadly but we are always on the lookout for a new one.

arcticfox
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I knew about GridPickupMod for a while, but it's definitely been superseded by Improvised Engineering. Talk about an all-around upgrade, the biggest one being you can finally pick up large grid blocks unlike GridPickupMod. Definitely subscribing to that one in the workshop!

foxyloon
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just a note regarding Reavers.
players should be well warned that Reavers are highly prone to kamikaze into your grids and if crippled or boarded, will go into a Death Tumble that on it's own will demolish the Voxels around your base. which can cause undesired performance hits on less optimized machines.

with MES and it's extensions
mods like Abandoned Settlements, Surface Occupation, Air Traffic and others will add more fun things to do and search for.
turning Economy ON in the advanced Settings menu allows for selling of materials, components or even whole Ships at trade stations.

lordsherifftakari
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Eat, drink and dream mod would be cool

internetuser
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Thanks for the quality videos.

I have 3.5k hours in the game, mostly on servers such as Draconis, SI and Skunkworks but they have *too* many mods, and really just not a fan of Weapons Core. etc

That said, I'm working with a few other people and ex admins of some of the big servers to create a lightly modded "vanilla+" experience, and I watch your videos for ideas on mod integrations, or how to make suggestions for stability reasons.

atheosathonille
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This is the exact mod list I needed. Looks like it's time to start over on the scavenger play through.... again. Now to find a mod that turns the engineer into a Jawa.

jibantik
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Improved engineering is now actually called improvised engineering I do believe, Advanced welding and improvised engineering are for sure on my mandatory mod list

tourstarproductions
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i've used Aww Scrap and Advanced Welding before, though i usually forget i can do the weld plates...lol... as for Improvised Engineering, i will have to try that out.. i can see using all 3 together.. if i can remember the weld plates....

mikewhitaker