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SubD Modeling vs. ZBrush Hard Surface Modeling | PART 2

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This video is the second part of the series where I compare the two hard surface workflows (SubD and ZBrush). Hopefully, this will give you guys a rough idea of which one to use for what case.
-SELECT ONLY HARD EDGES SCRIPT-
polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges
$selection = `ls -sl`; // Save selection to tmp var
polySelectConstraint -sm 0; // Reset contraints
select $selection; // Push tmp var to selection
Copy and paste the lines into MEL script and save it as a shelf button. Remember to save the shelf, otherwise, it will disappear after reopening Maya!
-SELECT ONLY HARD EDGES SCRIPT-
polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges
$selection = `ls -sl`; // Save selection to tmp var
polySelectConstraint -sm 0; // Reset contraints
select $selection; // Push tmp var to selection
Copy and paste the lines into MEL script and save it as a shelf button. Remember to save the shelf, otherwise, it will disappear after reopening Maya!
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