I Found The ULTIMATE 3D Modeling Software!!

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This software is insane... but what exactly can it do that Blender can't? Let's find out.

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Shouldn't you clarify that this video was sponsored by Plasticity?

rapatski
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Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.

Mranshumansinghr
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for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.

imdumped
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It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks.

So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state.

You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.

everlastingmedia
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The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available.
IT"S NOT A CORRECT COMPARISION!
u should compare it with solidworks or autodesk invention. u see where I'm going with it?

danialsoozani
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I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.

ianmcglasham
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Quit playing with baby toys and get Houdini.

invisiblevfx
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Plasticity is fantastic but exports most often require a lot of cleaning up and manual work. Att least if you need to texture the objects.

matslarsson
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Ok this seems a bit based on a misunderstanding of the purpose between these two pieces of software. One is a 3D modelling and animation software, and the other is a solid body modelling software. In other words, one is meant for virtual purposes (games, textures media, animation), and the other is meant for manufacturing purposes (with rendering features to preview final output).

Sure, there is some functional overlap, but there is a lot of functionality unique to either that they don't really compete.

rsbidor
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To me, this just highlights how awesome Blender is for a free software.

TobeasJ
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Predatory pricing policy for a newbie company/individual.
$299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.

nokiaairtel
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still, nobody talks about nurbs in blender...

KanzakiZD
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Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity.

I am fine with Blender so far (it has been over 20 years already!)

rafaelbaffini
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So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.

peppersiegel
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There's no way I'm switching to plasticity after using blender. Plus I'm beginning to get fond of using blender and now this video pop up.

boy_ka
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2:20 Sweeps and Lofts *are* actually achievable inside Blender:

For sweeps you can use curves with custom profiles from other curves.

For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.

Throndronis
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Conparing a free open source software against a paid software and claim it is better is just scam.

olivergorzellik
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I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.

Fotenks
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A plasticity and blender workflow looks like a huge time saver! Thank you for covering this.

joshua
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Free version of the Fusion360 is more powerful than Plasticity.
Thereis a limitation that you can't edit more than 10 active projects, but you can easily get around that limitation.

UlfricStromcloak