Two subdivision modifier workflow

preview_player
Показать описание
Two subdivision modifier workflow in Blender.

Рекомендации по теме
Комментарии
Автор

Bruh, never thought there's one simple blender trick to blow my mind

arifdale
Автор

This is really useful! Thanks for sharing. I was confused at first because simply stacking two subdiv modifiers doesn't do anything different from simply increasing the number of subdivisions on one modifier. But then I realized you need the first to be set to "simple" subdivision and the second to catmull-clark. This should be made more clear right away. It is explained near the end of the video, but setting the first to "simple" isn't mentioned, though you can see the setting. Anyway, thanks again! I never thought of doing this.

JamesO
Автор

A year ago I found your channel and unable to found you back I'm so glad

xeyblade
Автор

I remember seeing your space-marine sculpt when it came out a few years back and loving the design. Cool to see the process years later. Amazing work.

randwilliams
Автор

👏👏Cool! this technique is keeping the topology so clean thank you for sharing Micheal and your art is truly inspiring me!

Mreee
Автор

Great. Now, on top of that start defining creases (shift + e) to get even more control over transitions from hard to soft and vice-versa. I know many people hasn't opened their eyes yet how a simple modeling can get powered up so much by different modifiers combinations. The possibilities and the potential modeling workflows are huge and the maintenance is much better. Thanks for sharing awareness on this regard!

juliocargnin
Автор

If you make tutorials on that modeling level, you would have a great future on YouTube. Your only competetition on hard surface modeling in Blender is Blender Bros. But i really like your designs.

simonzhangD
Автор

I never knew 3D modeling could be so freely editable! I thought it was more difficult and complicated. I'm really intrigued.

MondayGone
Автор

That's some gorgeous modeling. That robot looks stunning.

GrfMchn
Автор

Thank you so much for sharing. Have played around with stacking the sub div modifiers, but seeing it presented in your work like this gave me a even greater appreciation for the approach! Great job!

jonmarkus
Автор

I never thought I'd get so much from such a short tutorial. I've been struggling with getting this sort of "smoothed out but still planar" outer shell sort of look. FUCK MAN, even though I'm having to redo some work with this technique it is WELL WORTH IT, and will be a staple of my workflow from now on. Thanks!

thezachlambert
Автор

I have used this same technique on some spaceship designs. I too like to work with less geo when modelling. It's cool to see other thought of doing this technique as well

wadeeliason
Автор

I have been learning hard surfaces for a long time, and this method has been of great help, thank you

eloylopez
Автор

i never tried hard surface because i thouight it was hard, this video just gave me a lot of new posibilities to finaly try

metalcokatoo
Автор

Incredibly simple yet incredibly practical! I have always had a feeling that the modeling process for shapes that appear simple should also be equally concise, but in reality the process is too tedious. Your video perfectly demonstrates this point! I can't believe such a technique actually exists. Thank you!

tanakaaiko-
Автор

The bless from God to me through you dude, thanks, this is so much useful and blow my mind so hard

vortexdigital
Автор

This is surprisingly useful, and funny how I used Qmesh Zmodeler in ZBrush with multi subdivisions. Never made the mental leap to do similar in Blender and am banging my head as to why!? This is great! Thank you for the tip.

Melachesh
Автор

500iq trick. Incredible modeling skills. Don't stop, you are going up.

ArijanRace
Автор

its a good technique, beeen around for a number of years in 3ds max

mikerusby
Автор

Very clever way to model. And I liked the fact that changing the levels of the first subdivision modifier it makes the edges sharper or smoother. Thanks a lot.

ebaroni