Hard Surface Basics | ZBrush Tutorial

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def would love to see the finished product including retopo and texture! great vid as always informative <3

giorgi
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Hey man, just want to say that these tutorials have been incredibly helpful, you're a great teacher and I look forward to more Zbrush tutorials coming out, thanks! The full workflow of Zbrush - Low Poly - Substance Painter is specifically the most beneficial

aAashtito
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I just love all the tips that you gave us. Definitely i would love to see more from hard surface.

CavaleirosQueDizemNi
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I have always been intimidated to learn hard surface modeling in zbrush but this video has motivated me to try it

jacquelinemarquez
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You could make nice production ready mesh out off it in same amount off time for this type of project.

mrmiyagi
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OMG! 6:54 onwards and "new boolean stacked" saves life!!! I understand now, thanks

zona_id
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Thanks for the great tutorial. ZBrush always has been my weakness. I've never been able to get good at it but tutorials like this go a long way. 🙏🏻

needlessToo
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Awesome video. So helpful! Thanks a lot!

happilyeveralien
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Exactly what I was looking for, tysm!

reallate
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Thanks so much I learned a lot ! !! ! ! !! :)

davidtaylor
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I have found one my Zbrush Channels.
Thank you very much. God bless you.

emailtemporaire
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Thank you Abe. Even if this seems a simple task, I can't find a way or option to straighten an entire edge loop when using the Zmodeler brush! For example, select an existing edge loop, and then straighten or align the edges all at once, horizontally or vertically!

When using Blender it's super simple. I can select my edge loop and scale them until I have a perfect aligned horizontal edge loop from all the edges.

But I am not able to find a simple operation like this when using the ZModeler brush. Hmmm, I am sure there are multiple ways, but wonder what you would recommend getting this job done. And how you would approach that? Thx a bunch!

LordYodel
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this live boolean feature is present in blender with bool modifier from long ago

saditya
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that's fantastic. Thank you. But you know what I've never seen? How artists work from a concept design, build a low-poly mesh first and then get the final high-resolution results with Zbrush. Especially hard surface. Like a gun, etc. would be great to see a proper workflow. Thx a bunch for all your videos, love them and keep rocking. Cheers

BernhardRieder
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Really, you are so good in explaining things, thank you ! Would like to see also retop tuto or even a premium course for retop workflow

Aleksandra_dribnokhod-eimh
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Thank you for always bringing amazing things for us. I have a little request, Can you please make a video on how to make retopology for this same object faster?

nashonightmare
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It would be nice, if we can make the modeling process faster with shortcuts, maybe custom ones, I've been trying to learn Blender coming from Maya it has been making my life a bit easier, what about ZBrush?

nourghafarji
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VERY informative, I would like to see more of this. Im thinkning of Only using Zbrush and Substance Painter (Blender too, but Im a complete noob coming from Maya) to create game ready assets and characters!

I bought your courses in udemy but then realized you or your company had all of them on Skillshare. Are you posting your new courses there too?

Much love from austria

serwizzart
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I would love to see you finish this asset!

dex
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Yes please, show a tutorial on retopology and the rest of the process of creating a final asset please.

suryq