Why use ZBrush For Hard Surface

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Have you ever found that the tools you use limit your ability to concept in 3D?

Well in this 3 part tutorial, Ill walk you through a new, more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature.

In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process.

In part 2, I will break down my previous BB-L Radio design piece by piece, and show you in real time exactly how I went about constructing the model in Dynamesh.

And in part 3, you can watch it all come together in a 3 hour time lapse where I make the BB- S Radio from start to finish. interspersed with talks about the software, my design process, and keeping your mesh clean for renders.
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I remember my Maya instructor who was convinced that you couldn't do hard surface in ZBrush. This was also just after 4R7. I did every single assignment that quarter in ZBrush just to prove him wrong. Boy did he hate me.

ZephrusPrime
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On this trailer for your tutorial alone, I'm sold on why zbrush is superior. Clear, concise arguments, visualized in a neat little presentation.

webbeveep
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Just came to say that your guide is super useful and eye opening! Thank you!

Ignash
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and thats what a call a perfect markating technique and im definitely buying it

oggyD
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The difference is CAD software such as F360 is designed to produce objects with precise dimensions so those objects can be manufactured into actual real world parts to those specifications. It would however be excellent if Zbrush had the ability to work to dimensions, like millimetres etc. I constantly find myself doing some things in F360 or another CAD app because I want a precision clean appearance, exporting, importing ect, frequently having issues as a result.

cyrusramsey
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As a professional CAD designer I 100% agree with you. Z brush gives you so much more artistic freedom to explore which you need. You need to iterate 10-20 different shapes and cuts etc. Doing that in CAD is a pain in the ass. Doing that in blender is also a huge pain in the ass with thr whole topology bla bla, god I hated that soo much.

sierraecho
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Sculpting for hard surfaces has its place, and that's post design from CAD like software. I use Plasticity for hard surface modelling and then for the more organic elements I post process it with Z-brush, Blender and even ShapeWorks 👍😎

mongoosegfx
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Ok! I got your video now can you share your hot keys or short cuts in Zbrush? I try Zbrush in 2015 and Scenes then I got scare of using it and everytime I try to use it it will give me pain in my head. Now I see this tutorial of yours and I see it can be easy and fun to use. Excellent work.

juanseverino
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Cane must be now tripping with the new bevel brush :D

alvaromartin
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This is great, But i Use 3Dcoat, Do you think I can follow this course and use your methods in my workflow for hard surface in 3Dcoat ??

a.kromatyk
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I love using ZBrush, but I have trouble doing interiors of things, even if other subtools are not still visible. The camera wont let me in like other 3D packages. like there is a limit to how close the camera is allowed to be. But for exterior visualization of objects it's great.

lliaolsen
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I came in with a highly skeptical take and you convinced my ass the moment you mentioned the word freedom

Ajee
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I love Zbrush, but I'm struggling to find a workflow that doesn't end with a retopology phase that leaves me spending days in the technical mess I was trying to avoid by using ZBrush in the first place. Does your course end with an object that can be properly implemented in a game engine like Unity with Game Ready Topology, or is this strictly a high poly sculpt?

okamichamploo
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Whatever cult this is, sign me up! I'm sold.

ohaimiles
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does your tutorial also cover the export and usage of a low poly model? I've seen a ton of good tutorials modeling hard-surface geo. But when it comes to exporting low-poly geometry and using the mesh inside Substance Painter or Marmoset Toolbag. That's usually not covered. Would be great to know. Thanks a lot, appreciate it and keep rocking, cheers

bernhard.design
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Hi, but how to clean topology when you have the final high poly ?

cyrielkilller
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Is the tutorial for beginners because I wanted to learn zbrush but I’m not sure if your tutorial is for new people.

muhammedabbas
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861 subs? This is some blender guru type stuff!

TommyD
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I am in junction. I love Zbrush but I always thought blenders is better for hardsurface and render. Clearly no competition in between for animation. But artistical research you called how Zbrush give that space I totally agree. Blender does not have it

tspaziovirtuale
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I use gemvision matrix for hard surface (very easy an 100% accurate) and later export to zbrush

alinbernal