Using Modeling Tools in Unreal Engine | Twinmotion to Unreal Engine Tutorials

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Unreal Engine’s Modeling Mode is helpful for making edits to your project in a real-time environment. Bringing your Twinmotion project into Unreal Engine 5 enables you to edit geometries or UVs, without having to go back to modeling tools to make modifications. This video teaches you to use Unreal Engine’s Modeling Editor and Material Editor, and also how to create custom geometry.

00:00 Introduction
00:51 Modeling Mode
01:36 Editing existing geometry
04:45 Creating custom geometry
06:45 Using multiple modeling tools
10:27 Conclusion

#Twinmotion #UnrealEngine
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I recently started using Twinmotion and these tools would be the perfect solution for it. It so pain when I have to change something in Revit, what would be so easily done in basic 3d modeling program. The primitives helped sometimes but scaling it completely destroy materials. Is there an option to reset the object scale? And why do you guys improve architectural side of Unreal Engine instead of Twinmotion, that I assume was made for?

krzysztofkakol
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the problem is that you cant package the unreal project to android (oculus quest 2). because it skips the texture

UATHelper: Packaging (Android (ASTC)): LogInit: Display: LogSavePackage: Warning: imported Serialize:/TwinmotionToUnrealContent/Twinmotion/Materials/StdOpaque/M_StdOpaque.M_StdOpaque, but it was never saved as an export.

moreuse
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Quick Question: When will the datasmith importer work for UE5.1?

BreedyC
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Great but stop posting Unreal Engine videos and no Twinmotion videos. Have you given up on Twinmotion then?

jamesgreen