I Wish I Learned This Sooner! | Unreal Fest 2024

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Quick tips and tricks covering a variety of foundational tools and techniques in Unreal Engine including: multigate for simple swapping of all kinds, Game Modes imported from templates, the power of boolean operations with the modeling tools, and the best shortcuts you still haven’t found.
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00:04:25 Disabling C++ & Plugins to load a project as a blueprint only project
00:06:28 Open Unreal in an empty map to reduce editor startup times
00:07:37 Triggering a Prepare for all shaders
00:08:57 Performance optimizations for UnrealEditor
00:09:21 Scalability Settings
00:10:16 Various Editor View Modes
00:10:54 Show Framerate and Memory
00:12:01 Capping framerate
00:13:03 Disabling Realtime Rendering
00:14:47 Reducing Cook Size
00:16:03 Bulk Editing with Property Matrix
00:18:21 Fix Pivot Point in Editor
00:19:38 Fixing bad UV's in Editor
00:20:42 Don't edit Unreal by Accident
00:22:42 Tape Measure Tool
00:23:27 Perspective view Drag Select
00:24:00 Adding Game Modes
00:27:38 Variant Manager Plugin
00:31:01 Pixel Streaming
00:37:12 Virtual Camera
00:40:39 Control it all Remotely
00:44:48 Create Components
00:45:23 Collab Viewer Template
00:45:44 Breakpoints, Print Strings, Instance Debugging
00:46:29 Sound FX
00:46:59 Soft References
00:47:29 Event Dispatchers
00:48:09 Interfaces
00:48:35 Deep Search
00:48:53 MultiGate
00:49:11 Switch
00:49:29 CE cvar
00:50:26 Blueprint Function Library
00:50:46 Blueprint Macros
00:51:21 InterpTo
00:52:07 Simplify Materials
00:52:49 Getting ahead of Performance
00:52:52 Finding Bottlenecks
00:52:59 You've found your Bottleneck (GPU)
00:53:36 Material parameter Collections
00:53:37 Event Tracks
00:54:11 Keep State
00:54:21 Incompatible Skeletons
00:54:47 Collab Viewer Template
00:55:13 Emulate Stereo for VR
00:55:47 XR Scribe
00:57:38 OpenXR
00:58:24 Alt + Esc

angrycola
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FYI Unreal, give this guy more time. I would watch him for the 3 hours he needed! 😉

OpinionatedHuman
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Thank you everyone for stopping by! This was a fun (and harrowing) talk to put together. Very grateful to the Agile Lens team and everyone who contributed their own things they wish they learned sooner. The QR code still works for the presentation materials (can't post the link here or the comment will get flagged)-- be sure to head over to my training center website if you'd like to see the Part 2 of this talk.

Lastly, what are other things you wish YOU learned sooner??

Cheers :)
-Alex

ibrews
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Having my full name (Alex Moro) said aloud on the Unreal Engine channel feels like some sort of Achievement. :-D (I think the closest I've come before was being acknowledged as the person responsible for the Robo-Recall poster in the background of a 'Inside Unreal' host's apartment)

Alexotronic
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Yay, more Unreal Fest videos! Give us everything you've got, please!

Cloroqx
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awesome as always Alex!!! Thankyou for the Fest!

guillermodcode
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Wish they would release the unreal fest gold coast sessions they were so good!

Dante
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Great talk! A lot of the merge and split options for meshes in Modelling tools have been a lifesaver on top of the UV options

Unknowable_Void
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Superb, concise and geeky in the best way!

SomunImmersive
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Very helpful, please do a full series!

LumberingTroll
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This is awesome, I just learned a few of these recently, great to see them all mentioned here.

Native_Creation
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One of the best talks that I saw! If he was in my University I would never miss a lesson :)
Then only moment, showing talker is understandable but when there is so much information and camera jumping from slides to person - it's hard to follow sometimes. Thank you!

LEOvsMAO
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Alex is Amazing! Talk is super useful. Do more stuff like this!

daradr
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Unreal: Dont load into a large level you silly !

Also Unreal: Lets make everyone load into a large 8000 shader nothing burger of a map, on project creation.

jfht
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Just a note on blueprint breakpoints: the blueprint debugger includes a callstack! Incredibly useful!

philbax
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Excellent presentation Alex! I'm sharing it w/ my community. :)

MayorAwesome
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I'm 13:42 seconds into this talk... and I just caught myself saying 'I wish I learnt that sooner!!!!' (+ if I had already learnt it, well... I wish I had remembered it🤣)🤘🎉

hello_levesque
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Very informative talk, thanks! For future presentations uploaded to YouTube could we have the multicam editing toned down? I found it very distracting and hard to focus, and I can't see any reason for it except to perhaps make the talk more exciting, cheers!😊

LeoTierney
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Geeez I love this video so much, thaaaanks

deathtaek
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20:43 you really have to careful when using moddeling mode
if you want to use engine contents, it’s safe to copy assets you wat to edit to somewhere in contents folder
and then edit that copied asset
by the way engine contents and plugin content has some useful assets for quick prototyps like (Vive Controlers, Vive Trackers, VR headsets, some materials, logos and more)

mn