Getting started with in-editor modeling tools | Tips & Tricks | Unreal Engine

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This episode of Unreal Tips & Tricks is all about editing 3D models in Unreal Engine. We’ll take a deep dive into the tools at your disposal for creating and manipulating geometry in the engine, then look at the workflows for basic modeling, texturing, and optimizing meshes. Let’s get started!

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Yes, if nothing else, the ability to change the pivot and mesh subtracting is something that I needed

DExUS
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Thats Brilliant. The voice of the tutor was so soothing that I literally fell asleep. Thanks for the Awesome Feature

RahulOne
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Extremely powerful tutorial, especially for beginners. Your Speed is just perfect to show your interaction.
Thanks

shafqatbashir
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This is brilliant Epic! Please continue to develop the modeling tools. Umodeler for Unity3D is a great example to incorporate. Also, Painting a material directly onto a sculpted mesh would be awesome.

lancemarchetti
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I'll rather listen to your voice all day long and forget about the modelling tool 😌

AhmedArts
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Nice to see the Boolean function in there!

monstermike
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Wow that voice... Please hire this person to make other tutorial like this ! The pacing is perfect too :)

MrTeteX
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I thought it would be very basic tools but that's actually a good amount of control to shape up some ideas and see how it fits or look.

doop
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Using this instead of the outdated BSP brush tool is going to be great going forward.

AndyHerbert
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Thanks for presenting the tool. I was looking for something like a pivot tool.

klovver
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this is soo good it was such a pain earlier when u have to reimport an asset several times just to make very small changes to it like normals or delete some parts and now u can do all it in ue4. imagine a ue4 version where we get substance suite, and blender inbuilt in the editor that would be such a epic thing

qq-pfpn
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you can unwrap UV in UE now, that's crazy

crunchy
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These are some super cool features in the engine's development pipeline! Exciting stuff!

MaskedNozza
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You got me at "UV Unwrap" - that's literally a 3D modelling application within Unreal4 at this point.
I remember the BSP Brushes days in UE1 like it's a false memory, a dream.

THEAETIK
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thank you! this saved the day for needing to cut edge pieces :)

dminor
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Epic needs to be looking at what Valve has done with Hammer's new geometry tools for Source2. Unreal Engine is BADLY in need of the ability to create basic FINAL level geometry in the engine without having to model whole separate rooms or otherwise modular pieces in a separate modeling program. NOT just stuff for a blockout. Sometimes you just need a simple plane for a floor or a wall or something, and having the ability to just slap one down in the editor and throw a material on it would speed up workflow drastically.

zackakai
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This + some trim sheets can make for super fast level design.

MRDDev
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wow i've been fantasizing about a feature such as this for years. Finally Epic has considered it

stephenvanbellinghen
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This is great info thanks for this! 🤙🏿

JonathanWinbush
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Looking forward to the de-essing tool : )

cornerliston