Blockout and Asset Production in UE5 | Feature Highlight | State of Unreal 2022

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Watch our evangelism talk ‘Blockout and Asset Production in Unreal Engine 5’ from the State of Unreal 2022 livestream.

Learn how to make models in Unreal Engine 5 with this primer on the new and improved geometry tools. In this session, we take you through the process of creating a scene from scratch using the new geometry tools found in Unreal Engine 5, covering everything from blocking out your scene to populating it with packed level instances and dynamic meshes made with geometry script.

#UnrealEngine5 #UE5 #StateOfUnreal #OpenWorld #VirtualWorld #Evangelism #Geometry #AssetProduction #Blockout
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All these tools are game changer! We really can start creating games much faster. Thanks for creating these series 😁 they are super informative

unfgames
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Fricking 20 years coming...sheesh, I'd been been begging for this since I was in High School.

DxBlack
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2:07 How did you get the character reference in? Is it a tool or just a static mesh you put in all of those locations? Did you use the foliage tool to place them all there?

__-tzxx
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Wow, I'm getting back into unreal and it's changed so much. So glad to be done with bsp, this is more my speed

tabby
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I love the new tools wish this series didn’t take so many shortcuts to demonstrate it’s usage. Who cares if the video length extends to an hour or more. What’s the rush here?

tomoprime
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Very nice, Arran. It’s a really dense presentation and showcases some great tools. I hope that Unreal keeps pushing the modeling tools to the point that much in game asset creation can happen in engine—not just high fidelity block out :)

CarbideGames
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Thanks for this video!
I didn't knew how powerful the modeling tools of the Unreal Engine already are. This lets me think about abandoning Blender and totally focus on the UE ^^
But I would appreciate it if you not only mention suggested tutorials of other creators in the video but also post the link to their YouTube channel in the video description and/or hinting them in the info box in the future.

manollobango
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This is more powerful than is let in on too! Especially painting into the landscape!

Nobody
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I'll have to give these new tools a try. They look awesome!

OutcastDevSchool
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I hope the quixel foliage modeler is based on geometry script. Tweaking instances and then creating static meshes from it would be awsome!

krz
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very impresive, still doesn't beat a specialized program like Blender or Maya but the fact that you can do this in-engine is quite impresive

dailandemon
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BakeRS is great, applying rotation and scale transforms should be an option in standard mode. There's still no indication of how big something is. Could we get width, height, depth fields that are adjusted when scale is adjusted and vice versa, so the specified size will persist when BakeRS (apply matrix transform) is applied? Then add an "apply transforms" option/hotkey so we can get some rational relative sizes and rotations for objects?

johnbauer
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Damn, this is pretty powerful. I'm a programmer and have no skill in level design, but I might give this a try.

Kinos
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It's a step in the right direction but still seem to be really slow of a workflow. Please look into the Source 2 and how block out is done in that Engine.

corvus
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Hmmm, a feature like GOZ would be nice in the UE5 Engine, to be easily go back and forth while properly sculpting assets.

razorshark
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This is excellent, the shorter the time gap between ideas and their executions, directors can save a lot of time and budget towards a shot that won't be in the final cut.

locallylocal
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Thank you for the video. I tried to follow some the steps but there was some video editing done and it skips some of them.

denvernaicker
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SO happy to see these new tools in UE. Thank you!

GlowboxD
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this is mind bending - if you guys could get tools like Mayas speedcut or Blender BoxCutter/HardOps also into the engine for modelling, i don't think i'd use any importing/exporting anymore

afterveil
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Please upload tutorials for all features for games and film & animation. Real projects will help in learning faster.

dhruvjoshi