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#UE5 Series: Modeling Tools in UNREAL Engine 5.4 Part 2
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In this video, we'll continue from where we stopped in the previous one, delving deeper into the Modeling Tools in Unreal Engine 5.4. We will start by exploring Polygroups and discussing how they are useful within the Model and Mesh categories when identified by their Polygroup IDs. Additionally, we'll cover some key concepts like voxels and touch on baking textures, alongside a brief overview of attribute tool categories.
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Timestamps:
00:00 Let’s Get Started
00:38 Polygroups
06:16 Model
26:08 Mesh
41:50 Voxel
43:48 Bake
51:33 Attrib
- Some of the assets featured in this tutorial are sourced from the Broadcast Studio asset pack, available on the Marketplace:
- Background Music by @Limujii
#SARKAMARI #sarkamari
- Follow me on:
Timestamps:
00:00 Let’s Get Started
00:38 Polygroups
06:16 Model
26:08 Mesh
41:50 Voxel
43:48 Bake
51:33 Attrib
- Some of the assets featured in this tutorial are sourced from the Broadcast Studio asset pack, available on the Marketplace:
- Background Music by @Limujii
#SARKAMARI #sarkamari
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