2024 Player's Handbook: Cleric Reaction video D&D 5.24

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Timestamps:
0:00 Intro
3:14 Base Class
30:31 Life
34:44 Light
41:03 Trickery
50:19 War
58:32 Wrap up
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It absolutely kills me that they apply such sound logic about how punishing invoke duplicity used to be so they fixed that but completely missed the same exact issue with hunter's mark and the ranger

ThatsABallerCookie
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I am glad they really tried to make every class and subclass features not be concentration so those classes have access to their concentration spells and didn’t forget to do that with any class at all

Commodore
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Cleric level 20, I can cast wish once a day. Ranger level 20 my shitty concentration spell from level one goes from a d6 to a d10, heck yeah...

Sanglant
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YESSS!!! Hasn’t all this Treantmonk/ Chris been such a treat?!? I will miss this! Although I’m sure the new books means LOTS of videos to come! ♥️♥️♥️

maegn
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getting the notification from dnd's YouTube channel:

me immediately: sweet, only a couple hours till treantmonk's new vid!

nexuiz
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Really excited to see you go over spells and feats once the embargo lifts. Those are the real missing pieces at the moment to building out a character.

mythno
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Screw using Divine Intervention on Hallow. I wanna see a War Cleric use it to cast Ceremony in the middle of combat to marry two allies a la Captain Barbosa.

Other fun options include: Prayer of Healing in the middle of combat to let your allies dump all their Short Rest abilities (Action Surge, Focus Points, etc) and then get them right back to dump again, Glyph of Warding during a chase to give pursuers a quick middle finger, and Legend Lore to watch your DM’s brain slip gears as they suddenly have to lore dump the McGuffin they introduced mid-combat.

morganhumphrey
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So Divine Intervention to cast Prayer of Healing is an instant short rest in the middle of combat?
That could be really really strong

KawaiiAzusa
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That’s two videos this week giving me serious PTSD. Seeing no change to Divine Intervention is rough. Pack Tactics used it as a demonstration about how problematic it can be and we even spent a whole chunk at the end discussing alternatives. I fully agree that if it’s your thing and your whole group is on board, more power to you (literally)! But I do feel like it is more questionable as far as balance more broadly goes.

InsightCheck
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I've been presented with the (compelling) argument that Divine Intervention DOES NOT contract casting times.

All spells with a casting time of 1-action or longer are "Magic Actions." Divine Intervention "casts a spell." The "Magic Action" entry has a specific rule covering longer casting times.

So, casting Hallow via Divine Intervention is a Magic Action that casts a spell -- no different than normal, other than it no longer uses a spell slot or material components (as specifically noted in Divine Intervention's description). While Jeremy cites a long-cast-time spell (Raise Dead), he does not say the casting time is affected at all.

Antisleeper
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I hate that they did all this no concentration for other classes but the ranger still has to concentrate on hunters mark…

redeyejedi
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The update to "Turn Undead" is also big lift to DMs!

Okay, all the zombies are turned and need to dash away? Nope, just keep them in place but they don't do anything.

Ah shoot, I made a custom Undead monster but didn't calculate a CR for it, does that mean it's immune to the Turn Undead destroy feature? Nope! It can still take some damage.

jjsquidbeard
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Wow removing Concentration from Class Feature given Spells is such a good QoL fix since it allows them to use other Concentration Spell without it becoming an inert Class Feature, I sure hope it catches on to all Classes but since we already saw it on Sorcerer and Cleric I have high hopes. 😃

deonowl
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Jeremy explaining that the Channel Divinities' no longer require concentration just ignited my rage once again at how poor the new Ranger class is with its heavy reliance on Hunters Mark

danfernandesmusic
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I actually think we may be saved from action-Hallow by text from the playtest (if it hasn't changed) regarding spells with a longer casting time.

"...If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so..."

The feature (in UA at least) says "As part of the same action, you cast that spell without expending a spell slot or needing material components." But it is still *casting* the spell. It has not said that the casting time has changed, all it has said is that the magic action used to choose the spell is the same as the magic action to cast it. Once we've cast the spell though, we still need to use the magic action each turn.

OverkillDM
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WotC should be paying Chris for his translation skills 😂

matthewdavis
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This video does sort of make me think that WotC should probably establish a friendly relationship with 3 or 4 of the biggest optimization influencers to call out abusable exploits BEFORE they get printed

StarRightStarTight
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There is a brief mention of bringing 2014 cleric subclasses over to the 2024 Cleric class. So I hope they elaborate more on that for other classes too

TVMAN
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I'm looking over the UA6 divine intervention feature again and wonder if it really works like we think it works.

From the feature in UA6: "s a Magic action, choose any Divine(Now reads: Cleric) spell of 5th level or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing material components."

Quote from the Magic action: "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."

Divine intervention uses the magic action to cast a spell. Just with the added feature that you can pick any cleric spell From the way I read this interaction. Casting a spell using divine intervention might not be any different from using the magic spell to cast any other spell. It wouldn't affect the cast time at all.

Melorific
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I always appreciate the flavor of thaumaturgy being linked to clerics in the older miracles kind of aspect of the term.

DSTkunn