New Cleric | 2024 Player's Handbook | D&D

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Cleric

0:00 What's new in the Cleric
16:06 Life Domain
19:07 Light Domain
22:35 Trickery Domain
27:59 War Domain

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"...and you do not have to concentrate on it anymore...so that the subclass feels like its playing nice with the rest of the class, and not shutting your own class down."

**CRIES IN RANGER**

OneShotQuips
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Can we have whoever made the Cleric rules take a second look at the Ranger?

padenal
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01. Divine order - pick caster or melee protector.
02. Spell casting - every level up can swap a cantrip.
03. Channel divinity option Divine spark - harm or heal option.
04. Turn undead has been redesigned - incapacitated and frightened. No more full move away.
05. Sear Undead - blast undead with Radiant damage. (Edit)
06. Level 7 blessed strikes choose extra damage on cantrips or melee.
07. New divine intervention - use it choose any cleric spell of 5th or lower and isn't reaction. Free cast and no Components needed.
08. Level 14 blesses strike get an upgrade.
09. Greater divine intervention - can choose wish spell and the wish spell has been expanded and better worded.
10. Spell list has been expanded.

RulesLawyerDnD
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Light Domain.
01. Domain spells have changed a lot. Less fire and more vision spells.
02. Warding Flare - can help you and another. Also get back on a short rest.
03. Corona of Light - imposes disadvantage on spells and chanel divinity.

RulesLawyerDnD
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Trickery Domain.
01. Blessing of the trickster - can now work on self and can last until the end of your next long rest.
02. Invoke duplicate - can now summon on a BA with no concentration.
03. Higher level now only one duplicate but can now assist you and allies. When it vanishes it can also heal.
04. New feature - when you create the duplicate you can telelport or which placea.
05. Domain spells have been changed.

RulesLawyerDnD
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“Playing nice with the rest of the class and not shutting your class down.” Genuinely, where is this logic for the Ranger???

swordplaysorcery
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The whole "party of clerics" meme is about to become a WHOLE lot more viable and funny with these changes.

reginaldtorres
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War domain.
01. Guided strike - works with you and others when you get it. No wait for higher level.
02. Domain spells have changed.
03. Can make an unarmed strike with the BA atrack now.
04. Regain war preist abilities on short rest.
05. Can now burn channel divinity to cast shield of faith or spiritual weapon with no concentration required.
06. Steel wind strike now on the spell list.
07. Avatar of battle now gives you resistance to B, P, and Slashing.

RulesLawyerDnD
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Life domain
01. Spell domain has changed to fit theme.
02. Preserve life now works on undead and constructs.
03. A lot of spells now can heal undead and constructs or some creatures can be harmed by healing spells.

RulesLawyerDnD
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Love how Astarion is in the background of the turn undead art.

abdulazeezaminu
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Hmm, could have used some of those design philosophies when updating the Ranger...

mattoliversd
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I've been playing a Trickery domain from the Playtest, and it is AMAZING. The changes the healing spells (revealed to be going through) and the subclass abilities feel really nice working together.

Chaosmancer
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The changes to classes have been great. All but the ranger. Someone at WotC hates rangers and it shows in these last 2 editions (I know this isn't a new edition but it might as well be called 5.5e)

TheTarv
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They nerfed Ally Beardsley with the divine intervention change

thelocalhoodrat
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Party "Oh no, how do we bring back our beloved party member? We don't have any diamonds!"
2024 Cleric "Hold my holy symbol..."

LaurenOboe
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This makes the War Domain sound even more spicy than it already was, I’m excited for this!

WulfenLooseInLondon
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Best class in the game. Light Domain better still get scorching ray and fireball.

fandomonium
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I feel like more people would play the heavy armor combat cleric if it didn’t feel like that was basically a paladin’s whole deal.

SgtWicket
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Why do all these classes come with abilities to not require concentration on good spells, but rangers still have to concentrate on hunters mark. I’m homebrewing no concentration required at the lvl they gain the “damage won’t drop concentration” feature

skerfly
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I played a cleric in the Mad Mage dungeon all the way up to level 20. From the point I got access to the divine intervention class feature, literally every day I prayed to have a 9th level Continual Flame cast on my shield, so it wouldn't be dispelled by darkness spells etc. I never once rolled a % success. I eventually had to cast it myself at level 17. The old class feature was so ill designed. I'm so glad for this change in the new edition.

umpatte