Unity Shader Graph - Grow Vines | Trees Tutorial

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Did you know that you can grow anything with Unity Shader Graph? Like an animation. A shader that can procedurally grow geometry. It's a very practical effect, used to grow vines for example. Or other 3d objects.

Enjoy!

00:00 Intro
01:04 Grow Vines Shader
05:45 Creating Vines in Blender
09:24 Shader Adjustments
10:24 Grow Vines Script
15:39 End Results

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*Courses*

*VFX Assets Packages*

VFX Graph Tutorials:

Shader Graph Tutorials:

Other VFX Tutorials:

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

Unity Shader Graph Grow Vines and Trees
Unity Budge, Deform or Grow Geometry
Unity Shader Grow Vines
#ShaderGraph
#VertexPosition
#Unity
VFX
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This is some Jack and the Beanstalk stuff right here! A "simple trick" but quite useful, enjoy.
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Enjoy!

GabrielAguiarProd
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Great video! Quick tip: you can do the vine start / end thickness modifications while still in Bezier Curve mode. With Bevel already set, select one curve control point and hit Alt+S to inflate or shrink the diameter.

dotti.hegedus
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Realy the best channel, clear and easy to understand, i love ur content Mr Gabriel, thanks a lot.

dafiarecord
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Hey man, thank you for the tutorials! It feels like there is so much missing with VFX education! Thank you for filling the gaps!

fabian
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Man, your tutorials never stops to amaze me! You are the best Unity VFX, and utterly underrated.

I have a question/sugestion: how to make a lighting that seeks a Lightning rod? (or any other effect that seeks a specific position and leaves a trail)

FLP
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Awesome tutorial. I´m doing Area of Effect attacks variations, and this one goes to the Nature Version straight! Thanks for sharing with us these awesome and fully understandable tutorials. I´m a big fan of your work. :)

julensalazar
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Thanks for the tutorial
Btw you can get the meshrenderers at startup automatically with this (instead of doing it manually in editor
[SerializeField] List<MeshRenderer> _growMeshes;
void Start(){
MeshRenderer[ ] meshRenderers =
_growMeshes = new
}

styliejoker
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Hello Gabi !
This is a great video, no complains. Everything was explained well and looked very nice! All in all I can't really think of anything to criticize. Everything was high quality, good teaching style, well put explanations.
Good Job Gabriel ! Im glad that when I started following you, you had around 30k subscribers and now they are almost 60k. I hope my "critics" aren't useless and they don't make me look like a hater.
Have a great Day !

I.M

ivailomanolov
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I love your work and tutorials so much!!! thanks for sharing !!!

tbdtandres
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Wow! I have waited to see this! It's awesome!
Thanks Gabriel!

serj_
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Wow thats cool man. Do you think you could make a tutorial creating high res procedural textures with Shader Graph?

martinschifer
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Great tutorial, just what I was looking for!

henryjones
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Awesome work, as per usual. Thank you so much!

DerAua
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Great tutorial. Does anyone know how you might go about updating the vine collider to match the deformation in real time?

andrewjones
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This is really cool!!
Btw, can we have a tutorial on a Fortnite like building mechanic :D

qarwill
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Hey! Since we're on a valorant streak, could you teach how to have a shader similar to astra's "Astral Plane" tag? Or the nebula skins, or the new depths skins... Anyway, a shader with some kind of "fixed" image in the background :)

dontomasdelavega
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hello, awesome work, this is also for mobile ??

alerossi
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Hey Gabriel. I saw your courses on Udemy for VFX in unreal engine, and would like to try it. But i have a question, can we export the vfx in other softwares for animating?

Thanks

r_mystic
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hey awesome tutorial, i'm having a problem - I can't get the shader to actually work in game. I can grow and shrink in editor no problem, but when I put in game (VR on oculus without IF for spacebar), nothing happens. Help?

jamesprise
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Thank you so much for your tutorial, this is exactly what I was looking for. I have one question tho, maybe somebody knows the answer. I used timeline to animate the growth. It works like magic with Blender model, and with Unity sphere, but not with Unity in-build trees. It works in the scene view, but not in the game. Is it a limitation for Unity trees or there is a solution to it. Thanks in advance.

aliaksandrasmirnova