Unity Shader Graph - Hologram Tutorial

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00:00 Intro
00:30 Create Shader Graph
01:52 3D Model and Material
02:17 Transparency
03:38 Creating Texture with Material Maker
04:29 Assign Texture to Shader Graph
05:53 Breathing Effect
06:55 Flicker Effect
08:15 Vertex Glitch
10:27 Final Adjustments
11:21 End Results
11:48 Credits

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#unity #gamedev #tutorial #vfx #madewithunity #visualeffects #shaders
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It took me more than a week some years ago on a custom engine. So clearly explained here with unity shader graph. Congratulations

kooky
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Hey Gabriel! I found your channel recently. Your tutorials helped me so much already and inspired me to become a VFX artist. Thank you again for all your hard work here and on the Real Time VFX website 💪🏼

matheusfortunato
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went from basic to advanced, good stuff ♥

duancoviero
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Awesome, I was just thinking on doing or using a hologram shader!

Maurilustrador
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Perfect! Your tutorials are great! Please keep bringing tutorials for godot too =)

CarlosHenrique-cxp
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I did not know about your packs till now, IF your Ultra pack goes on sale again I will def pick it up :)

strategystuff
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Great tutorial! Total noob here, I had no transparency for a while until I found in HDR color window HSV saturation value needed to be less than 100 and material surface type was set to Opaque so I changed to Transparent, 'hope this helps anybody with the same issue.

roughsponge
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When your making your own noise textures in other programs would we want to export as a grayscale image or RGB? and does the resolution matter with noise textures, would a 512x512 texture do the same as a 2k texture, assuming they are both tileable?

I have a feeling I'm over-thinking this, so I'm going to play around with trial and error and see what happens.

Azrael_Bathory
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Thank you so much for the amazing shader tutorial! I have a question: I tried applying this shader to a Particle System and used Color over Lifetime to make it gradually fade out, but instead, it doesn't work as expected—it disappears suddenly at the end. Other shader materials work fine, so could this be an issue with this shader? How can I fix it?

김영도-gp
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Hi making too many shaders can be very costly? How can I make all this graphs into a one graph to reduce draw calls?

KalponicGames
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Hi, im new to vfx I was triying thi effect on a cube but for som reason it would not work right while on a sphere or capsul worked ok, I also had an issue with the colors from blue to green it would dissapear but all the other color worked, how do I solve this 2 issues.
great video.

Milo
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Fala Gabriel sou seu aluno na Udemy, esse tutorial vai ser implementado no curso?

christianofarias