Unity, Grow Flowers! (and other things) with Amplify Shader.

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Hello again, in this tutorial we're taking the logic of the previous tutorial and expanding on it ever so slightly to produce a completely different result.

**I've made changes to my patreon that are not reflected in this video! (the audio for this was done a few days ago). Most source files (including this one) are now freely available.**

This is being made with the amplify shader editor but I'm pretty sure it's simple enough that it will make sense in Unity's Shadergraph too.

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Amazing tutorial, sticks to the basics of the effect but explains so well... Time to jump on these plant effects !

Raphiki
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Came for the "Hello and welcome" stayed for the content.

Bombastrelopas
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It's amazing what shaders are capable of.
thank for tutorial!

arsenymun
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thanks man. was looking for something like this. also great to see you posting more often again.

mehrankhan
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Thanks for your excellent tutorial! Very clear.

lucyboydwilson
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Fantastic!!! btw. does it work with URP???

PRodi_
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this is becoming my favorite youtube channel! thanks a lot!
Question:

What would you suggest to start doing cutoff in a radial way ? like a pie chart or something

alaslipknot
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I dont understand the blender part... if i have alreay the 3D mesh how can i change it on blender to be able to use this on unity?

albobruno
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Hey! How would you approach this if you had procedural real-time model generation instead of a prebuilt model? Thank you!

BrunoDeAngelis
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So cool! Time to create some druid magic spells.

yakgames