Oxygen Not Included Beginners Guide | ONI Tutorial

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Are you new to Oxygen Not Included and feeling overwhelmed? This beginner's guide has got you covered! In this video, we’ll learn essential tips and tricks to help you get started right. From choosing duplicants to creating your first electrical circuit, we'll walk you through everything you need to know to survive and thrive in this challenging game. Whether you're brand new to the game or just looking to improve your skills, this video is sure to help you out.

Coordinates: SNDST-C-1810755738-0-3A
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Bro, the "Enable Proximity" and "Room Overlay" absolutely new to me after 40 hours. Easiest sub in my life lol

austinstratton
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Thank you so much for Enable Proximity - one of my most played games and I never knew this option existed.

larkendelvie
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6:10 Another schedule trick - because if dupes don't need to use the bathroom, they simply treat bathroom time blocks like work time blocks we can greatly reduce the toilets needed in a colony- this is especially useful in space missions, where build space is highly restricted.

You can set it so that it's just bathroom, downtime, and sleep for the dupes to use the washroom just whenever they need to (bladder > 60%) and ones available. This can greatly lower the demand for the number of toilets and sinks you'll need to build, as dupes would naturally space out their pee breaks so that the toilet is always busy. Well, busy with some leeway, we don't want any accidents because Meeps missed his 25 second pee break window after all.

Depending on how bold you feel, you can go as crazy as 1 toilet for 15 dupes

However, make sure you turn off auto disinfect, as they will prioritize disinfecting over work tasks during bathroom time, which can waste a lot of dupe labour for basically no gain.

For reduced travel time for bathroom breaks, consider building small 4x4 bathrooms throughout the colony, and near either major pathways or areas where dupes tend to gather (industrial brick, farm bricks, rec areas that sort of thing)

Mr.Sparks.
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Wooo! Thank you so much for this! I didn't want to sit and watch hours of beginner guides. I just wanted a few tips and tricks, so this video is perfect.

Polaris
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Nice job with a few thousand hours in the game I couldn’t of put it better myself with the exception of the plumbing and ventilation I felt it was a little rushed but as a general overveiw was well done just imo if ppl are interested I think a little tutorial on its own for the piping as it is a very important part of the game.

highbornjase
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19:25 arrow is pointing at the wrong number, should be Effects: Oxygen: 500g/s. The explanation is correct though.

jxfxpdi
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Finally! A much needed guide. This video earned your channel a sub 👍

ayatheflat
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Something I do early on to control stress is to give the dupes bath time before +4 boost from downtime. So long as you avoid adding a recreational room and block the dupes from standing near the printer pod they will continue to work during their downtime. This also gives them plenty of time to go to the bathroom and eat before resuming their work.

Something I like to do is stack 2 mesh doors on both sides of the pod. The top doors on both stacks allow dupes to get out, but not in. The bottom doors are on a cycle sensor, locking them during the dupes downtime. Before you have the sensor you can just manually choose when to allow them access and just build a way for them to walk around the pod if need be.

tregrenos
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A great tutorial, can you do a guide on the new way of food storage/kitchen design?

fulgentiuswilly
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4:00-ish: I think it was worth mentioning to pick duplicants with many interests so they need less morale when getting these skills

gamebuster
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Good intro, as a more experienced player, I would have added how gases and liquids work - elements don't mix, heavier elements slowly head downwards. This is crucial early on for keeping CO2 away from your dupes by digging down.

ScruffyMisguidedAndBlue
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I just recently started the game and this is a very helpful guide. Thanks!

clamiraclegaming
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05:34 secret unlocked ;p
Getting priorities and schedules fixed early on for every dupe pays off fast!
First research should always be farming. Insulated tiles around your farm area or starting area to keep that sweet spot of 20°C. Keep heat generating buildings away! For Oxygen either spam Algae, or if you start having more than 6 Dupes offgas Polluted Water with deodorizers. Shouldn't worry about elecrtolyzer build until you are ready to build your first atmo suits.

gypseetim
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Flatulence is only acceptable if they have the Loner trait and you can build a small room near the bottom that will filter the natural gas out of the air in their 120 quality room and they have to put on an Atmo suit to visit the rest of the world. They make free natural gas and if you store that for later, you will have a great power source.

P.S. I just remembered that the Loner is planet-wide but they work fine being far away too

sam
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I've literally got hundreds of hours on this game but almost ever run ends once I reach the oil refinement stage. The tutorial covering the second half of the game would be appreciated.

fen
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Subbing for more ONI videos.
I like Francis John's but also looking for others who describe their methods while keeping the videos TIGHT! Thanks!

BusinessAnalyzer
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this video looks like it took quite a bit of effort to make, appreciate the upload 👏

Perjoss
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9:57 almost gonna say "GYAT!" there buddy 😂

ryds
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Great guide! Except the plumbing and ventilation part, i didnt understand any of that and how it works

graycatsaderow
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There is NO mod that will organize the mods you have installed. I want some mods on some worlds and some on another one. But no, it's either All on or all off.

Each time the game updates, you have to start over

sam
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