Why Oxygen Not Included Is So Awesome

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Oxygen Not Included is my FAVORITE management game...

Oxygen Not Included is a complex, scientific space colony management game where you manage a group of duplicants and help them survive in the depths of a strange alien asteroid. Made by Klei, developers of Don't Starve, Oxygen Not Included has quickly become one of the highest-rated games on Steam.

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Thanks so much for taking the time to make this video and for the thoughtful and kind words. Videos like this really mean a lot to the team. This game has become a real journey for us and we love seeing it grow along with everyone's clever bases, strategies and builds. We're really excited for the new wave of regular updates we actually just kicked off the day as this video. Lots of stuff coming to Oxygen Not Included in 2023. Thanks to everyone who's come along for the ride so far <3

kleient
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Oni loop:
-You go to a certain number of cycles
-Realize a mistake you did
-Create a new colony
-Survive 5 more cycles than the last one
-Realize another mistake
-Create a new one and survive just a little more.
Each time you play you learn a new thing and perfect others. It really is a wonderful game and everyone should try it. Incredible video as always.

MeMrMellow
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My two most favourite disasters were the chlorine gas leak and the steam leak incidents.
The chlorine gas leak was quite simple, I had learned that after a full cycle in chlorine gas, all germs died, so I hooked up my toilets to a tank in an isolated room that'd decontaminate the water before taking it further.
However, when moving the gas, I accidentally connected the pipes to my main oxygen delivery network without realizing, so when I turned on the chlorine pumps meant to fill the decontamination chamber, I instead flooded my entire base with chlorine gas. Results were not that good.

The steam leak incident was pure comedy, I had set up some electrolyzers, and I learned that if you heated up the water beforehand you could get rid of some thermal energy because they always pumped it out at 70°C. HOWEVER, when I pumped the water through the furnace/battery area, it got so hot that the pipes burst and filled the area with steam. Any dupe that went in to try and fix it got scalding burns, and since I hadn't gotten any medical systems set up I couldn't save them and my colony died.

Was a lot of fun. Dwarf Fortress style fun.

fauxfirefur
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Q=heat transfer rate
Delta T = Change in temperature
Delta t = Change in time

Jiminoverheroin
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I love ONI, it's so great watching as my duplicants pee in our drinking, water having to heat up the water to kill the germs, then watching as everyone suffers from heat stroke because of thermal mismanagement, then resetting after realizing you forgot to provide food.

thelivingded
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My worst disaster was when I wanted to add more water to the tank I had, but I saw the pipes wrong so the water I had as waste had mixed with the water so for several days the water they used to clean themselves was the same as they used to shit

luiselizondo
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Honestly; I wish more people were into these types of games, especially ones from Klei, every game they make they put countless hours in and really make it have a personality. It’s a true labour of love and I cannot state enough how much I love Klei. It started out with DST and now it’s a full blown addiction. The way they also interact with the community is great. They’re so hands on. It really feels as per their comment on this like there’s actual people behind the name Klei. Even if my dupes are dying from freezing, my heart will always be warm when playing a game from Klei

MoonstruckYT
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9:13 is just using gas pipe bridges to demonstrate the priority system the game uses for both liquid and gas pipes. If there’s a junction in the pipe, the game splits all inbound packets in the pipe as evenly as it can between the two sides of the junction. If there’s an input node, the game prioritizes sending all packets into the input node, unless the next segment or machine beyond the node is full. If there’s an output node, the game will not send any packets into it. People often use this in ONI to help filter and direct their liquids and gasses in the desired direction without overly complicating the system or adding more power draw to it, and learning the pipe priority system is actually pretty helpful overall.

Also my worst incident in the game was forgetting to triple-reinforce a pressurized water storage facility that happened to be set just above my colony’s main living space. It didn’t really kill the base (because it had side-mounted airlocks and the top was sealed), but it was a _pain_ to fix and get cleaned up in time to prevent the entire containment unit from breaking and spilling all 1200+ tons of collected water everywhere.

OneBiasedOpinion
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Slimelung was a disaster back in the day, we have it pretty easy now. It was the death of many colonies before I figured out how to beat it, then I took a break and when I came back slimelung had been nerfed. Now, much like crucifixion, Slimelung's a doddle.

I love this game but honestly the dedication and attention Klei has given ONI is the best value out there. It's changed so dramatically and continues to do so. They have decided to release no additional DLC but rather focus their continued efforts on adding content to the base game for some time. Even if they stopped today it would be incredible but with their stated dedication to free future development it's up there among the greatest games of its kind.

magiciangob
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My favourite dupe moments are all the small interactions; can't pick a single moment. If I would have to choose I would say my most mistreated Dupe brought the funniest interactions. It started in a chlorine filled bedroom that is flooded on a timer with flickering lights and ended with them continuously falling through the void of the world in a loop forever. (it was the patrons wish to have the worst treatment possible for their dupe, so I supported them in that endeavour :D)

Luma_plays
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There was this one time where I am so desperate for algae that I had to open up the slime biome where the polluted oxygen is. I made several ways to make it so that polluted oxygen wouldn’t a problem. Then an unlucky thing happened called not having sand which means I could not filter out the polluted oxygen. This made me refocus on it til I realized I am so low in coal and I have no other way to generate power. And then all things broke lose since without power, nothing is possible and everyone got sick and hungry then they starved to death. Nice.

zeeteajuu
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As a mechanical engineer, this is the most engineering game Ive ever played with the simplified thermodynamics that have great implications and the constant small problem solving

alejandrotuazon
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10:00 that’s a really important point with games like these: multiple layers of complexity the player can pick and choose from. I just like to have a colony of happy dupes on the starting easy planetoid, maybe some space stuff, nothing crazy complicated. But other people may want to melt steel or some other craziness.

bigstupidgrin
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its not easy to learn, hard to master but hard to learn, impossible to master

purringraven
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Oxygen not included is my most played game in steam, over 600 hours and a 2000 cycles colony that I really feel proud of, and even then, im already looking for the next time I hop in since i made so many little mistakes in that colony I just wanna start a new one and do it all over again, just get a good vacation time and you will be countless hours playing this without even realizing it.

Hooklamatr
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I loved when i conected all of my base energy suplies and things that needed energy, it's was soo cool see all the wires break down and the oxigen going down :)

balo
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I ALWAYS come back to this game every few months. I am rusty, so I lose 3 or 4 times going oh yeah, I forgot about that. Then the 5th or 6th time I finally get back to where I was and am learning something new again. It's super fun. Also, managing a base of toddlers and baby proofing is the best description ever. You have to essentially map out the base and tell them when and how to build it so that they don't: freeze, stress out, burn to death in lava, die to no oxygen, get each other sick which slows down production too much so they die that way too, and so on all while making sure they don't mine the ladders they need to get back out of the water.

hawks
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I really like this game. But I find it very difficult to learn to optimize stuff, because lots of game rules a really arbitrary and different than what you expect. Like needing multiple rooms/machines/logic for transporting eggs just to keep the numbers of critters in an ranch stable at 8. Or heat energy being randomly generated/deleted in machines, phase transitions or when placing blocks.

mamauu
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Sharing the most amusing way I've lost a colony, now that would be telling.
Let's just say that it's usually because you ran out of some resource or other that you thought you had sufficient of and now things just start to spiral out of control as you either try and find more of said resource or try and bring a new system online sooner than you were ready for to replace said resource with something else and now the race is on before you run out of either food or air or both.
I can highly recommend this game. It is my most played game on steam at over 1200 hours and to indicate just how hooked I am on this game, my 2nd most played game is under 400 hours.

nathanabird
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I was into a 1500 cycle spaced out game, and I was a bit careless in choosing too many dupes. I had such a large food backup that I didn't realize until like a hundred cycles later, and then I was like "WHERE IS MY FOOD??" I panicked and had to send over food from another planet while yellow alerting everything to get more food up and running.

Ppoiuygames