Unity Shader Graph - Demo of a Morphing Lava Sphere

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Combining shader graphs "custom node" feature with the 3D Simplex Noise library rewritten for HLSL/GLSL by Keijiro i created a morphing lava sphere which displaces its vertices based on time when it stands still and based on its world position when its moving.

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I am looking for pretty much this for a project. Would you sell a copy of it on the Asset Store or another platform?

HeyJoeLang
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öğretici video paylaşmayı düşünüyor musun yoksa sadece yaptıklarını mı sergiliyorsun?

parodimanyak