Unity Shader Graph Basics (Part 5 - Vertex Shaders)

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Vertex shaders can be used to modify or animate the shape of the mesh. In this tutorial, I explain what vertex shaders do and then we use Shader Graph to create a wave animation on a normally flat plane mesh.

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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Thank you so much for this awesome series!

unruliestcat
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How would i update the mesh to the new normals

DinoDev_OG
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great series and explanations, i'm learning alot, please keep going. Thank you <3

mahmoudelmansari
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Found the last part with tesselation super helpful, your a super star!

DamonPowell-sv
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This video series and your website have both been such life-savers. You're a great teacher and your explanations are incredibly clear and helpful. Thanks for all the hard work you do!

jessin
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One thing I think that is missing is that the Wind Speed and Wind Strength properties should be set to see anything. Otherwise another great tutorial, thank you.

Ambo
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awesome series! it would be interesting to see the hacks to implement compute buffers and custom structs in HDRP shadergraph in the future

rodrigoappelt
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Thank you so much! This is really interesting and helpful. You are explaining very well!

darkanviii
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I'm new to Shader Graphs, and I wanted to ask, if I wanted to apply this vertex deformation to a sphere, so that it's surface undulated like that, what should I do?

carlosisturiz
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Thank you so much, this is great! Hope you keep going <3

moe-nlsf