Make An Open World Map in 20 Minutes | Unreal Engine 5 Tutorial

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Hello guys welcome back to another video. In this video we will be creating this realistic Open World Map inside of Unreal Engine 5 in under 20 minutes. I will show you how to create this map by using some built in tools inside of Unreal Engine, and by using only FREE assets from the unreal engine marketplace. If you end up enjoying this free tutorial, make sure you leave a like and comment below what tutorial I should upload next.

Timestamps:
00:00 - Introduction
2:14 - Creating The Landscape Shape
8:23 - Adding Mountains and Hills
10:38 - Adding The FREE Landscape Material
14:00 - Adding The Ocean to Our Map
18:52 - Adding Trees To Our Map
21:25 - Outro and Final Result

FREE ASSETS USED IN THIS VIDEO:

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Wow, it looks simple and amazing! Thank you very much!

MrTRNAGA
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babe wake up, the ue goat just dropped a new banger

illidoth
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Make a guide about how to make it optimized and player friendly movement too.

eslorex
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11:47 - You must have forgotten how, to a noob like me, this is simply mind-blowing...

I am currently starting your Advanced Blueprint, after the first two ones. They are fantastic, sometimes lacking a bit more explanation of the big picture logic, stuff that stopped me in my tracks and for which I needed to either get extra info or backtrack quite a bit, but I understand how hard it must be to put these together, and again don't get me wrong: they are FANTASTIC and I certainly am very grateful.

nixneato
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This would pair well with the new 5.4 feature of terrain erosion !

AthomieldD
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how to add roads on terrain ? and houses along roads ?

TsingYiTube
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Awesome video! Anyway we could get a follow-up in the future to show optimization techniques?

xxalucardxx
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Now make a guide where you go through the steps that actually make this useful in a game.

sarahlynn
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I still would love to know how to structure levels. Lets say for example, I have 3 small islands (separate from one another) each have 10 caves, and 25 house interiors - how and what does that structure looks like. I can never seem to find the answer.

josephvanwyk
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Nice; trying to recreate a 1:1 scaled copy of the earth using (Ugh) Unity (which is driving me up the wall). 1 minute change and the PC lags for hours; I've been told that you have to have automatic terrain unloading enabled, but no one has the time to explain how you do that.

I've thought of moving the project to unreal, though I don't know if it would be easier or harder to make my project on it; I've heard C++ is harder to learn than C# (I have books on both, but can't learn from books).

Guyver
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wow, im first please pin me i love this video good job!

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