How To Make A Massive Open World Map In Unreal Engine 4

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Hello guys in this tutorial I will teach you how to make a massive open world map using world composition. We will start out by creating a tiled landscape in world machine, and then export it to Unreal Engine 4. We will setup our own landscape material, and I will go over open world map settings such as world origin rebasing for singleplayer and multiplayer.

Download The Project Files:

Download / Buy World Machine:

Unreal Engine 4 Landscape Technical Guide:
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How to make a tutorial without waking up grandma xD

normankiefer
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This is exactly what I was searching for! Thanks.

AtrusDesign
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this is insanely relaxing but also really interesting

kayarose
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Hope this wasn't too long of a tutorial! Make sure you watch till the very end (20:00) as I explain some important settings to enable for open world maps in Unreal Engine as well as setting up streaming distance - so you can see mountains, islands etc. from afar.

SmartPoly
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I know I am hard of hearing but wow this is quiet...

westleyleonstudios
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This is great, thanks very much for a very generous tutorial and set of assets, it’s really useful for trying out these two powerful software packages can work together!

MrJacobCorn
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Just for clarification: Kill Z is the kill zone at a given z value, which you could set to kill a player after falling to a certain elevation, but it doesn’t account for X or Y position. To disable all kill zones, uncheck “enable world bounds” also under world settings.

Buntaqwerty
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Great tutorial man! I am new to UE4 and World machine so this was perfect! Curious, could you go over how to use World Machine to build terrain from a map you've drawn(whether in Photoshop or pen and paper)? Could be pretty helpful for DnD Dungeon masters to build their entire world full of different continents.

Shka_maru
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Sound level is fine.

Appreciate the nice soft tone voice. Keep doing your thing man.

BlackCrusade
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Super cool, thank you very much. I subscribed!!

ptilu
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Beautiful, i learned a lot from your tutorial. i'll be watching you from now on .D...thanks a lot

DeathDealer-DD
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My program is different than yours..I'm in 4.27.. I don't have the same menu where "attach as mask input & invert the values to start drawing the terrain.. Is this because u have the professional version?.. Can I not draw a custom continent like this in the free version?
Do u have or can u do an updated version.. Besides the volume issue, you're very easy to follow along for a beginner such as myself.. Thanks

bode
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Dont know if anyone mentioned you but you could use some premade heightmaps.

CkePlaza
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can u do a tutorial on making mmorpg type open world maps (like world of warcraft) where you stream levels at certain points like gateways

zod
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On my project settings I was looking for "Tile Build Options" and couldn't find the tab , is this only for the pro version?

williamthomson
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Great video!
Would you mind linking a full project file? Reason being is that the Environment Project on github doesn't appear to have been updated past 4.24, and I'd very much appreciate seeing how you were working with those ocean tiles in the world composition and with their layers at shorelines. Thanks for all of your videos!

MikeBarnacle
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did not knew UA was able to do this this makes me wanna go and code again damm :o

SensitivityGames
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Is there anyway to lower the tiled landscape after placing them in z-axis? I placed two tiled landscape side by side, I'd like to lower one of them in its z-axis to align it with the other one.

zeond
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How do you increase performance by making zone chunks, so not everything is loaded but only the next chunk. Example WoW maps each zone is loaded individually amd the next zone does not load until you get within render distance, this causes a low render or land disapear for a split second but still is a more optimal openworld.

DeathxStrike
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idk why everyone is complaining about my dude's voice he sound nice and calm not too loud nor too soft

-ghostly-