Making an Open World RPG was a HUGE MISTAKE! (Dream Game Devlog)

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Let's discuss why creating my "Dream Game" was a large error and why I am continuing the development all the way to the end!

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Pokémon meets Zelda Breathe of the Wild in this entirely new adventure being developed.
Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience!

Monster Tribe's Cool Features:
- Turn-Based Team Combat
- Dungeon Crawler Elements
- Collectible Monsters
- Open-World Exploration
- 2 Player VS Mode
- Leveling Up, Morphing, and Modifying Creatures

In Monster Tribe Devlog 14 we talk about the ups and downs of creating an open world RPG monster catcher(a big project). Should you make your dream game? Maybe think twice, but understand why you are making it. Is it because you truly love making the project or is it a get rich quick scheme? Only you can decide what is best for you, but getting external opinions might help guide you in the right direction. Good luck to all my fellow indie developers, let's make some awesome games throughout this lifetime!

coupon code: REECE

#MonsterTribe​​ #devlog​​​ #gamedev​​ #indiedev​ #pixelart​​ #gamemaker​​ #gamedevelopment​ #gaming
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"You shouldn't make games just because you want to play them"

Me: I'm going to pretend I didn't hear that

robdatboi
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it's quite sad really to be seeing nearly everyone start devlogs where they proclaim to be making their dream game, because you know that most of them won't get there.

MashUpGames
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I still remember when you posted your first monster tribe video, the game has grown so much since the first video. Great job Reece

pedror
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I have to give you credit for not playing into survivorship basis. A lot of successful people focus on how their talent and hard work was what made them successful. Here you lay out clearly all the extra factors that made your experience more successful, such as outside revenue streams and a strong early fanbase. A good message to send.

rooneytutoring
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So basically this wasn’t a mistake but more of a huge lesson that you could share with everyone. Take on your dream game but understand it won’t be a journey you’ll expect. Hard work and dedication is half of your journey. While the other half is not quitting and remembering to have fun even if you don’t make the next star dew valley. 💯

All_Natural_Soda
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I felt this! When I started working on my game Ikarus it was so much fun and the idea of making "my dream game" was incredible, but once you get past that ultimate high it becomes more and more difficult to see it as a fun project to work on and it becomes mostly hard work and as you said...a job.

Great video, thanks for sharing😁

TheShelfman
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Naw, I think you've got it wrong. You can't enjoy the work all the time. If work was always easy, everyone would make wonderful works of great aesthetic beauty. What separates the professional from the neophite is the ability to push through the block that comes when you're doing the parts you don't enjoy, or putting off something you care about to do something mundane that needs to be finished right now.
The reason you shouldn't start with your dream game is much simpler: you aren't good enough! No one starts out at their dream-skill-level. Spend some time doing stuff that matters less before you tackle the passion project, otherwise you'll end up starting over a half-dozen times as your good taste outpaces your skill. Each time you get better, you'll want to start over because "Dream Game" means "do eveyrthing exactly right (tm)".
The reason making an open-world RPG is a huge mistake is even simpler... feature creep!

josephbrandenburg
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If you think you shouldn't do your dream game because you might not finish it, you don't want to do a dream game: you want to be seen by society as someone who did a game. Validation issues.

thyagobrod
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Man you have taken polishing a game to another level hahaha

Itsysss
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For me, I make my dream game not to be nesecarily successful, but rather get the idea I worked on for years out there and just make something for myself and possibly other people to enjoy. I enjoy the process of game dev so yeah!

NoaTugy
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I finally got started on coming up with my first game idea. I already wrote down my notes on my laptop. but after seeing the sponsor I'll try that out instead. XD

CreativeSteve
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how the hell is your voice so inspiring how do u not own a podcast you’d be a great mentor

lordtrunks
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I've rarely been happy to see a sponsor, but this is cool! I'm obsessed with logistics, but it's one of the hardest things to debug with a huge impact on longterm play. :/

cardboard
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I understand and appreciate all of the concerns of creating one's dream game. That being said, I will continue to spitefully work on mine no matter how many years it takes ;-;

FlrMaster
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If you don't enjoy playing your own game, how could you possibly expect somebody else to?

theburntcrumpet
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I really want to leave a "support comment", but there's nothing to say that hasn't already been said.
Your journey really looks like something special, and trust me, the game has "failed" only when *you* say so, so don't give up, we're rooting for ya mate!

lolgameking
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"Dont do this"
Me: I should make a game like this

drakesayshi
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Great video (as always 😄) I'm glad you are addressing the topic of making a dream game, I agree and think that one has to work on a game that they actually like, but also that they feel good creating. Too often gamedevs start their dream game which has a massive scope and must be 'perfect' and end up not finishing. Good to see Youtube is helping encourage your development of Monster Tribe💜

fennecfugames
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From one devlog creator to another: you have one of the most unique styles of devlogs on entire Youtube. The combination of "my thoughts on X" paired with gameplay and then here and there some devlog-y moments really makes a great watch experience. That being said, I might steal 1-2 ideas from your editing style for my own videos! Keep up the great work and I 100% agree with the message here.

bitbraindev
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It is the wrong mindset of many people when they say "You won't become the next big hit". Not just in the game industry but a overall rotten mindset people have that is costing many people pleasure in their jobs. If you go for the money and fame, you do it wrong, if you only work for a company to become the big boss you are doing it wrong.
You should do something cause you like it, your job should be fun cause that is what you will be doing for the biggest part of your life. Many of those who go for the well paying jobs end up depressed and overworked, yeah sure they brought in the big money, they also brought in addictions to keep up with the work pace (many people at the top level in corporations are doing speed to be able to keep working when their bodies are tired). Needless to say this isn't the most healthy of life styles and even when not on drugs many of those people suffer from stress related deceases eventually.

Do something you like and that makes you happy. Now we do need money but there are enough jobs were you make a nice income to live, spend a little extra here and there and have some breathing space without you being rich. I myself have had a job that made me Misserable but I had no choice, I had to take that job in order to have a income after been unemployed for a while. Two years of my life were of a pure hell every day. Now I got a great job that pays well but most of all is very fun to do and I never ever look at the clock "is it time to go home yet?".
That is what you should aim for too when you make a game, is it fun for you to do. If you make a nice income with it, awesome! You don't need to become the next minecraft and make billions, that is only for a select few that released the right game at the right time.
AAA games only sell millions cause they got a massive budget to spend on marketing, you as indy don't have that budget (I think at least, if you have it, well maybe not spend it on marketing but on fun stuff huh?). They can afford to by publicity world wide, reach a massive audience but as Indy you have to be more creative and accept that you will only reach a small piece of the gaming community and that is okay. Don't go in expecting anything, so you won't be disappointed either and don't let these negative people stop you who will say "Yeah well you ain't gonna be a hit like Stardew or Minecraft!", likely you won't but hey the Stardew developer also didn't think he would be making the hit game it has become so you might still be that lucky too, likely you are not but it shouldn't be your goal anyway.

Jorendo