Preparing Models for Substance 3D Painter in 3DS Max | Adobe Substance 3D

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In this video we look at how to properly prepare our 3D models in Autodesk 3DS Max to make our texturing process more efficient inside of Substance 3D Painter.

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Preparing Models for Substance 3D Painter in 3DS Max | Adobe Substance 3D
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that's nice, but it would be better if you showed how to import the texture back to the model in 3dsmax

uskokavopic
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in the vertex paint color palette, when I want to change a new color that im adding, i set the color and press ok and it puts it back to black all the time. I can't create a color palette. Seems like a bug or something, do you know anthing about this ?

bobgratton
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Detaching objects in Max is bad. In substance painter you end up with hundreds of separate texture maps. I keep my model as a whole, but I make separate max file where I split them up into colours. I then render a colour map for masking and I use these masks in substance painter. I use the model that I kept whole though.

TheTimeProphet
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Preparing Models for Substance 3D Painter in zbrush poden fazer video sobre como fazer no zbrush.

francivalterlimapereira
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I you have a multimaterial in max that contains your ids they will all bake out incorrectly as just red in painter, unless you change the material type to "Legacy". Its really annoying, I hope this gets fixed.

AlexTsekot
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mid level of displacement texture in painter is 0.5
so the gray color is 0.
but how I can change the mid level to 0 value, with is black is 0?

MrAsag
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How do you export textures back to 3dsmax?

edingacic
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Why don't you have fusion 360? That is better

leclerc_