Game Asset Workflow - All Parts (now Free!)

preview_player
Показать описание
This used to be a paid course but I'm now releasing it for free alongside any future tutorials/educational content.

Learn how to create a game asset using my workflow, this is not "start to finish, uncut", this is the workflow part by part with some tips and tricks to improve your own workflows.

Software Required:
● Blender (or another modelling software, however some tips may not apply to other software)
● Substance Painter
● Unreal Engine 4 (or another game engine)
● Shotpacker (not required, but a UV add-on for Blender)
● PureRef (also not required, but great for gathering references)

If you want to see more of these types of videos, feel free to like and subscribe!

#gamedev #unrealengine
Рекомендации по теме
Комментарии
Автор

The best workflow so far in the internet !!!

TheCreativePal
Автор

This is an awesome tutorial on game asset workflow. Great stuff. One small comment on the PNG texture export - it's probably best to do a 16 bit export (you'll get the highest precision that way) and then let Unreal Engine handle how that data might be compressed.

michaeljburt
Автор

Bro the video is great but I have seen a video for you from over a year and you said something that really changed my logic in game programming, you ware saying don’t make code make a system. And this really took me to the next level

mrzero
Автор

Merci beaucoup pour cette vidéo, je commence à me former en création 3d pour Unreal en autodidacte, donc ce genre de cour m'aide énormément, sympa de l'avoir passé en accès free

lwac
Автор

Thank you so much for making this free!! That's so awesome

StatleyTitan
Автор

maan thanks for this video!! i was looking for a tutorial like this for a while.. and it would be really nice to have the entire course here on yt for free.. can't thank you enough

nerophase
Автор

The G channel you mentioned will actually hold 1 bit more of the information after the texture compression (Block Compression).
R - 5bit
G - 6bit
B - 5bit

ronaldoveloso
Автор

Hi very nice tutorial is it possible to get access to this model for texturing practice thanksalot.

zohahs
Автор

what will happen in baking result if we dont make sharp edge in low poly and make shade smooth

bhoneaunghein
Автор

have you worked much with ue5 nanite i have been doing experiments and find i can get similar performance just texturing my highpoly props and not going through the hassel of lowpoly to highpoly workflow, is the downside just when i bake my game down it will be a larger size as it will contain more high poly models, good channel too btw

drumandbassob
Автор

Great workflow man! I wonder how I could handle a situation where an object exists only in the high poly mesh and not the low poly, e.g. fabric stitches? I created the stitches using geometry nodes and would ideally bake these into the low poly normals

peetroar
Автор

The log keeps telling me "highpoly scene was required but could not be loaded"... what the hell

Mr.McWatson
Автор

Shotpacker isn't for sale anymore )= but that stack similar geometry seemed like a steal of a feature

MikeCore
Автор

I'm trying to export the third Person mannequin from unreal but it seems to be coming out...extremely small... Any ideas as to why this may be happening?

Magoo
Автор

You mention links to articles throughout the video, where can I find these?

ApathyGaming
Автор

Do I have to join the entire objects first before importing to substance?

jjbfhmo
Автор

great video .. where is the mannequin folder located exactly or is it a downloadable file ?

videos
Автор

Damn, it's too fast for me to follow, got to stop and google every 5 seconds. xD

ErikMurt