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Making 3D animation look painterly (it's easier than you think)
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In this video, I'll go over a surprisingly simple way to make your stylized 3D renders feel like a painting. I do it by painting over Object Space Normal Maps, which is not as scary as it sounds. This technique allows us to capture the feeling of a 2D painting while maintaining the flexibility of 3D.
I used Blender, Substance Painter, Substance Designer, and Rebelle to make the stylized tea kettle scene.
Thanks for watching :)
Chapters:
0:00 Intro
0:18 Top Five Favorite Things (about this technique)
2:19 Prerequisites
2:50 3 Basic Steps
3:05 Demo
4:30 Why does this work?
5:30 How Normals Work
6:39 Base color?
7:27 Conversions
Frequently Asked Questions
How do you paint World Space in Substance Painter/How do you paint on two channels at the same time?
In this video, I'm painting on a custom channel. The only reason it's "world" is because that's what I named it. Substance has no idea what it actually is and you can't preview it as a normal map in the software. You'll have to export it to your renderer to test it.
How do you convert your painted object space map to tangent space?
You can just bake it again to a new image texture, but this time in tangent space. Just make sure your painterly object space normal map is plugged into your shader when you do it.
Can I do this procedurally or semi-procedurally?
Yeah! Check out these videos:
Can I paint the normal map in Blender?
Yes! Check out these videos:
#3danimation #blender3d #blender #blendertutorial #3dart #3d #painting #vfx #substancepainter #b3d #stylized
I used Blender, Substance Painter, Substance Designer, and Rebelle to make the stylized tea kettle scene.
Thanks for watching :)
Chapters:
0:00 Intro
0:18 Top Five Favorite Things (about this technique)
2:19 Prerequisites
2:50 3 Basic Steps
3:05 Demo
4:30 Why does this work?
5:30 How Normals Work
6:39 Base color?
7:27 Conversions
Frequently Asked Questions
How do you paint World Space in Substance Painter/How do you paint on two channels at the same time?
In this video, I'm painting on a custom channel. The only reason it's "world" is because that's what I named it. Substance has no idea what it actually is and you can't preview it as a normal map in the software. You'll have to export it to your renderer to test it.
How do you convert your painted object space map to tangent space?
You can just bake it again to a new image texture, but this time in tangent space. Just make sure your painterly object space normal map is plugged into your shader when you do it.
Can I do this procedurally or semi-procedurally?
Yeah! Check out these videos:
Can I paint the normal map in Blender?
Yes! Check out these videos:
#3danimation #blender3d #blender #blendertutorial #3dart #3d #painting #vfx #substancepainter #b3d #stylized
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