Trickery Cleric D&D 2024 Subclass (Super ECHO KNIGHT??)

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✨ Are You a Mischievous Trickster Cleric? ✨

Do you enjoy deception, trickery, and illusions? Join us, the Mind Flayer Slayer and Dr. DM, as we dive into the Trickery Domain Cleric from the 2024 D&D Player’s Handbook! We’ll explore the class abilities, changes from 2014 to 2024, and give our thoughts on the strengths and weaknesses of this mischievous subclass. Stick around until the end to hear our tier ranking and find out if the Trickery Domain Cleric is the right choice for your next campaign!

🃏 Would you play a Trickery Domain Cleric? Let us know in the comments below! 🃏

Time Stamps:
0:00 – Introduction & Trickery Domain Expanded Spell List
0:45 – Level 3: Invoke Duplicity & Trickery Domain Spells
2:30 – Level 6: Trickster’s Transposition
3:35 – Level 17: Improved Duplicity
5:35 – Final Thoughts & Tier Ranking

Why You Should Watch:
The Trickery Domain Cleric brings a blend of illusions, teleportation, and manipulation to the table, perfect for players who want to cause mischief while still supporting their party. With abilities like Invoke Duplicity and spells such as Hypnotic Pattern and Dominate Person, the Trickery Domain gives clerics a unique spin on divine magic. If you're looking for a subclass that prioritizes deception and creative battlefield control, this is your video!

Additional Notes:
Do you prefer playing deceptive characters who manipulate and trick their enemies? Are you looking for creative ways to use Invoke Duplicity or Trickster’s Transposition in your campaigns? Share your thoughts and builds in the comments, and let us know how you would play this sneaky subclass!
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Man you guys are way off with the rankings, this is by far the best cleric subclass in the phb, and the bonus spells are hands down the best ones of any of them, for one, not a single one of those spells is in the cleric spell list so it actually gives you full on 10 spells you wouldn't have access to otherwise, and it adds you things cleric list is badly lacking, such as solid control spells with hypnotic pattern and confusion, and amazing utility like invisibility and pass without trace. Invoke Duplicity also gives you essentially unlimited teleports from level 6 on, which is another thing clerics usually don't have access to at all.

Klaital
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If I cast spirit guardians on my illusion lusion does the spirit guardians stay on the illusion and can I be hidden somewhere while the illusion runs around killing everybody with spirit guardians on it because then that is broken

ce
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I think you forgot the level 3 ability Blessing of the Trickster. With just a magic action you can give yourself or someone else advantage on all Stealth checks until you use this ability again or take a long rest. No limitation on the number of times you can use this. That's a really strong ability to come on at level 3. Basically just let's the Trickery domain cleric deal with a loud heavy armor party member so they have a chance of actually sneaking around and the cleric themselves is now basically just a more magic heavy Arcane Trickster. Between this and their spells, sneaking around became a whole lot more powerful. Heck they might be able to help the party bypass a lot of encounters simply by being so sneaky. The modify memory spell is pretty nice as well. I'm seeing a lot of usefulness in infiltration and espionage. I'm not sure what you're all looking for in the expanded spell list but this is definitely a powerful class that can give a DM headaches in social, heist and other similar type games. It's not a combat focused subclass but let's not further that there are a lot of base cleric spells that can be used in combat still.

This class is a solid A imo. :)

ANIMOUS
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A mistake you did there is that you don't get the teleport part of invoke duplicity until level 6. At level 3 you don't teleport anywhere when you use it.

Klaital