Every Class and Subclass Change for 2024: D&D Ep #177

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The New Player's Handbook is upon us! Here's a list of every single change for every class and subclass comparing the new PHB to the 2014 version!

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Intro 0:00
Moonsoon 4:40
Barbarian 7:29
Weapon Masteries 8:25
Epic Boons 15:16
Barbarian Subclasses 18:26
Bard 27:23
Bard Subclasses 33:07
Cleric 40:23
Cleric Subclasses 44:58
Druid 53:29
Druid Subclasses 59:32
Fighter 1:11:39
Fighter Subclasses 1:20:16
Monk 1:29:22
Monk Subclasses 1:38:37
Paladin 1:50:07
Paladin Subclasses 2:02:59
Ranger 2:15:10
Ranger Subclasses 2:23:00
Rogue 2:34:04
Rogue Subclasses 2:43:20
Sorcerer 2:57:54
Sorcerer Subclasses 3:05:30
Warlock 3:15:07
Invocations 3:16:03
Warlock Subclasses 3:25:17
Wizard 3:35:22
Wizard Subclasses 3:38:30
Outtakes 3:49:58

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The only thing better than watching a four hour long Colby video is spending four hours hanging out with Colby at Gen Con.

DungeonDudes
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Colby: "temp HP is more common now"
The War Cleric at my table: "all HP is temporary."

tate_the_artist
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Barbarian stomping around yelling SNEAKING SNEAKING SNEAKING. and everyone around being to frightened to acknowledge he’s even there.

davidkelvon
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Critics : the videos are too long
Colby: hold my druid scented candle 🕯️

wandrilleturle
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Re: choosing to fail the worldtree barbarian's teleport

Actually, under the new rules anyone can choose to fail any save. One of those subtle rule changes Chris mentioned in his video.

zackglenn
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A lot of the Invocations you mentioned were "cut" during the Warlock section are originally from Xanathar's and Tasha's, not the 2014 PHB. So if your table allows those options post-2024, you can still totally use them. e.g. Grasp of Hadar/Lance of Lethargy/Improved Pact Weapon, etc.

PhalanxRises
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Holy shiii. Nearly 4 hours of content about a topic that I've been curious about for months? II cannot tell you how excited I'm to dive into this. Thank you, Colby. You've once for all proven that you're not The Homelander. He would never.

nikcantsnipe
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I liked how Cleric, Sorcerer, and Warlock had subclasses at 1st level to show how the deity/patron/source affects the character, so I'll miss that. But there's a simple explanation for getting subclass abilities at 3rd level. The cleric (for example) isn't a generic cleric at 1st level and chooses a deity at 3rd. The cleric chooses the deity at 1st level, but the abilities received from the various gods don't start differentiating from each other until level 3. Same with Sorcerer and Warlock.

It's kind of like when I was in college getting an engineering degree. I was in the computer engineering program, but my freshman and sophomore years were almost the same as the mechanical engineers, the electrical engineers, and all the others. It wasn't until we were upperclassmen that we really started to differentiate ourselves.

brianmclaughlan
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just came from treantmonk, THIS is what i've been looking for. can't wait to see all of the changes that the D&D beyond videos did NOT cover. ty colby.

mac_sour
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Draconic Sorcerer still fails on one big detail. No access to Shapechange or True Polymorph. The Dragon Sorcerer can't turn into a dragon, but every wizard and druid can. Big fail.

Tocran
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4 hour Colby video? I've never been more seated.

Codarius
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I actually laughed so hard when the blurred Wild Magic table popped up

thesouthernfire
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Here's how you fix Hunter's Mark:

- The Hunter's Mark can apply on a hit from a weapon attack (does not use an action or bonus action)

- Hunter's Mark should be an ability not a spell (dispel magic, anti-magic area, counterspell should not work on the main feature of the class)

- Hunter's Mark should scale in power better (1d6 at level 1, 2d6 at level 6, 3d6 at level 17) and should not require concentration at all

- Foe Slayer should instead grant a single critical hit against a target under your Hunter's Mark once per Long Rest if you want to keep that name for the feature.

lukefrederiks
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Colby: "Just watch it in pieces, it's 4 hours"
Me: "Chuckles darkly in nerd"

samsturdivant
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I love that you decided to go for both the black and the white text. Looks awesome! Been eagerly awaiting this for WEEKS

rosskasal
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Question on Gloomstalker. Since Umbral Sight makes you Invisible, but the new Dread Ambusher/Stalker's Flurry grants the Frightened condition don't these two things work against one another? In affect you have to be visible during the enemy's turn for them to suffer the Disadvantage from Frightened as well as the ability to not move closer to you? Just checking if this the interpretation others are reading from these features.

Redaron
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@2:02:10 I believe Restoring Touch allows you to remove fear because specifically the Aura of Courage feature is stating allies are not affected by the fear condition, not that it removes it. This means once they leave the Pally's aura, they're under the affects of the condition again. Now the Pally can give them a reassuring pat on the shoulder and tell them "Everything is going to be alright" and their ally is no longer has the feared condition.

AirickGuitar
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@1:27:31 in regard to your pondering about casting multiple spells on your turn: Treantmonk mentioned in his rules video the new spellcasting rule says you may only expend one spell slot per turn regardless of what type of action the spell uses. So if I understand that correctly, the whole leveled spell/cantrip confusion should be over and it only matters if you expend a spell slot because you can only expend 1 spell slot to cast a spell per turn, assuming I understood that rule correctly.

riverplasmahero
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It is astonishing to me that Ranger was printed as is. Especially in the same book as the new Monk, Barbarian, and Warlock. Sure, on a spreadsheet your damage can be fine, but it just looks and feels so bad to have to dedicate Concentration and Bonus Action to Hunter's Mark. That was the meme since 2014 but WotC doubled down by literally tying practically all of the high level features to it.

CynicalSigtyr
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2:23:00 I feel like we are going to see a lot of homebrew methods of making hunter's mark slightly better.

riverplasmahero
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