Satisfactory Plus has fully automated and sustainable biomass-based steam power! And it pleases me.

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In this episode we revisit biological water and turn it into over 1MW of fully automated power generation.

_It's great, the 5 hours of rehearsal really paid off. Totally worth it. I'm not scarred. Or scared. You're scarred and scared. But seriously, this is a huge burden off my shoulders and I'm just incredibly happy. Should I mention that when I loaded up the game to take the thumbnail screenshot the power died? And it took me 45 minutes to get it back on. And that I believe I needed to raise the water up higher to start? Maybe I'll mention it next episode._

We also setup automation for the very most basic smelting of bronze, and zinc sheets.

Intro and outro theme music:

"Chicken Beat" by Speedy The Spider

Music tracks used during this episode, in order (before they repeat in the same order):

"Imminent Storm" by Daniel Kaede
"Jasmine Spring" by Daniel Kaede
"Marygold Spring" by Daniel Kaede
"Autumn Coming" by Daniel Kaede
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Alright, getting past the biomass and onto sustainable power... feels good. Really like your BGM, very soothing. The games music is good but with a play through video your choice was great.

speedlh
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Congrats with your progress. I also started playing this mod after watching this new series and I am mindblown with the features it includes.
I have to say I didn't know how to automate biomass for the burners until I saw this vid, so thanks!

Now let's get back to work

alapros
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_"By George, she's got it!"_ Professor Henry Higgins ~ My Fair Lady (1965)
"By George" is like saying "Aww, Fudge!" It was a common phrase to dodge invoking the Lord's name in vain.

sethwilliamson
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sheesh, I thought normal satisfactory was complicated enough - but this mod is insane! I can't imagine how convoluted stuff will get in higher tiers haha.. Glad I can watch you do it instead of doing it myself!

EraChanZ
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6:58 I started playing this mod after seeing your series on it. I think I'm a little ahead of you now. Word of caution: Overfill your water to your generators. Put some containers inline so you never run out. If you don't, and the water runs low, or runs out, it's going to stop everything and it's a pain in the ass to get it started back up again (because you need to refill your water, which requires power).
Also, with your normal ore processing lines, don't get too hooked on one setup. As soon as you unlock another stage of processing, you'll need to redo everything. I've rebuilt my factory 4 times already, just so I can implement the new processing... lol.

Xeroof
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If you want to centre a pipe junction on an existing pipe you can try putting a junction down on the floor and then pressing ctrl when attempting to align the junction on the pipe. It should snap to line up with the one you put on the floor.
I hope this helps. :)

SirHackaLt.
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this is a good series man keep up the good work

alechache
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Got Recommended your vids out of nowhere; definitely prefer your relatively chill style to some of the other Satisfactory Youtubers I'd been watching.
And yeah, Satisfactory Plus gets pretty absurd later on. Last time I tried it (before patch 7 came out) I got as far as having just gotten able to build Geothermals - which at the time didn't work (don't know if that's been fixed yet? I can't see any publicly viewable 'changelog' for it). The whole 'electronics' section of the 'tech tree' is ridiculous.

yawgmothhiryuu
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I don't know if there are still power shards. When you were browsing recipes one episode I think I saw a "speed module" or something, unless that was some sort of structure (do we still call the modular bits "buildings"?).

trevorhaddox
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Ahhh.. that feeling when power is 'handled'. Sure you'll need to expand it, but having power set up and automated is... so nice. While I'm not super into running Sat+ mod, there are a lot more modules for the miners so the incomplete look is probably due to either 'expecting' modules in certain places and/or it was modeled at the final stage and disassembled from there.

korimiller
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32:35 Smelting module is usless, becouse smelt only simple ore, and smelt uneffectivly( All ores have complex recipe pipelines, and produce more products while crached, sorted, mixed, smelted and mixed again) And, in that case - also creates slug, and other sideproduct garbage)

WladySpb
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As a note, the power generator MK1 produces 150MW of power no matter the fuel. So biofuel or coal yield the same output.
There are 3 more dirty water nodes on the right side of the desert, near the lakes, for you to setup another biofuel power plant (you will need it if you plan on seting up crop farms and slugs incubators).
I use the ingot module mostly on remote nodes (like the caterium/quartz products) where the by-products are hard to handle/transfer (not to mention very expensive on power to sink).
On all other nodes... byproducts works perfectly to produce all the required items.

Keep up the good work.

kzar
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Just wanted to thank you a great deal for saying that better to play the game then focus too much on building an ideal. That made it a lot more fun for me. Salut!

chef
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Super hyped for this episode! I'm playing along with you, just got to stage 3 and 4 just 10 minutes ago.
So lets get started with your power, as you can imagine, you will need lots of it, even in stage 2. I went with about 1500 for automating everything except rotors.
About your base plans, I really like the idea of a packed city, I always spread my builds out and try to tell a story with them (I'm using a few decoration mods for that).
Maybe you could try streaming when you want to build something?
Btw cheers to the Wurstgulasch-Guy, wahrer Ehrenmann!
Could you name the next doggo "Hackschnitzel"?
The smelting module isn't as OP as it seems, you will see soon :D really really like how this mod balances early game stuff and improves on it later on!
If that's not cheating for you, the Ficsmas Calender has 20 Power shards in one of its doors, maybe they could come in handy.
Keep it up man, love your chill vibe :D

YuuGaro
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Love seeing you puzzle through this, I'm going to have to catch up a bit.

marcbennett
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I think I saw in the codex? on my own playthrough, the boilers take 22.5 m3 water per minute, not just a solid 22, so you need a little bit extra. The numbers do work out a bit nicer that way, at least. In theory, anyways.

Hannah-ckod
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in this mod, and also in other mods where needed lots of handcrafting in early game, i use (and strongly recomend😉) "Faster Manual Crafting Redux". Up to 25x craft speed, slowly increase while craft same items, fully castomisable)

WladySpb
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Hello Bed. I really like to watching you playing Sat+. I also play it and gonna finish Tier6 soon. It getting harder and harder I can tell 😉. Looking forward to the next Part. Keep playing

boogybaer
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Me at 31:11 ahhh soo much pain there was a dedicated spot for the smelter and this placement bug really hurts the artist inside me :D But i guess its great for player freedom ...

Ronoldgert
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Hey i wanted to ask do you use other mods besides sf+ and also i realy like waching your videos keep doing more of them :)

mato